Is cognitive behavior therapy effective in treatment of game addiction among indonesian adolescents during covid-19 outbreak?

Berru Amalianita, Y. E. Putri, R. P. Fadli, L. Fitria, I. Ifdil
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引用次数: 0

Abstract

The purpose of this article is to investigate the efficacy of cognitive behavior therapy (CBT) in treating gaming addiction among Indonesian teenagers during the covid-19 epidemic. In this context, teenagers. By a comprehensive review of the literature, we examine the existing data on the efficacy of CBT in treating gaming addiction among Indonesian adolescents, in terms of the problem's evolution before and after the covid-19 epidemic. During the covid-19 epidemic, our study will expose the present situation of gaming addiction among Indonesian teenagers and investigate the efficacy of CBT in treating it. In addition, this work will be valuable for shedding light on future research in this field.
认知行为疗法在covid-19爆发期间治疗印度尼西亚青少年游戏成瘾是否有效?
本文的目的是研究认知行为疗法(CBT)在2019冠状病毒病流行期间治疗印度尼西亚青少年游戏成瘾的疗效。在这种情况下,青少年。通过对文献的全面回顾,我们从covid-19流行前后问题的演变角度,研究了有关CBT治疗印度尼西亚青少年游戏成瘾的有效性的现有数据。在2019冠状病毒病流行期间,我们的研究将揭示印尼青少年游戏成瘾的现状,并调查CBT治疗的效果。此外,该工作对今后该领域的研究也有一定的指导意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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