E-learning Technologies

Q3 Social Sciences
April L. Colosimo
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引用次数: 1

Abstract

As information professionals, we have different reasons for focusing our attention on e-learning (learning online or through electronic media). Some of us struggle with a high demand for our services and seek alternatives to face-to-face teaching and one-on-one support. There are also expectations for digital just-in-time content, as individuals have an increasing number of educational opportunities to choose from. We may wish to take advantage of technologies to improve engagement and motivation, such as through gamification, the application of game design to different contexts.
电子学习技术
作为信息专业人士,我们关注电子学习(在线或通过电子媒体学习)有不同的原因。我们中的一些人对我们的服务有很高的要求,并寻求面对面教学和一对一支持的替代方案。随着个人有越来越多的教育机会可供选择,人们对数字即时内容也有了期望。我们可能希望利用技术来提高用户粘性和动机,例如通过游戏化,将游戏设计应用于不同情境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Issues in Science and Technology Librarianship
Issues in Science and Technology Librarianship Social Sciences-Library and Information Sciences
CiteScore
1.00
自引率
0.00%
发文量
19
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