Four laws of Microsoft Teams

Q2 Social Sciences
M. McGuire
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引用次数: 0

Abstract

The COVID-19 pandemic caused many schools around the globe to close their doors and relocate learning to virtual environments. Teachers were forced to transition the way they educated – from classroom to computer screen, from co-presence to distance, from hands on to hands off. High school teachers in New Brunswick turned to Microsoft Teams to help safely educate students from a distance. To investigate how Teams uniquely influenced the way teachers constructed, presented and shared knowledge, and how students responded to these approaches, I interviewed eight New Brunswick high school educators who taught in the Teams virtual environment during the 2020–21 school year, the first full school year of the pandemic. This article provides insight into some of the potential impositions and pedagogical constraints Teams placed on teaching practices; in what sense the software guided or limited teacher pedagogy and what challenges and opportunities teachers and students experienced; in what ways Teams might be reshaping ways of thinking, feeling, acting and knowing. As an approach to this investigation, Marshall and Eric McLuhan’s Laws of Media () are employed as an inquiry mechanism by which the generalizable rules, patterns and structures of Teams can be recognized and studied. Through these conversations, I observed the enhancement of anytime/anywhere learning; the obsolescence of the physical classroom; the retrieval of lectures; the reversal of connectedness to disconnectedness. The Laws of Media allow education reformers to gain insight into the effects of using Teams as an educational tool before cultural norms and practices become too entrenched in the system, affording education districts and departments time to understand them and make a judgement on if, how and when Teams will be used.
微软团队的四条定律
新冠肺炎大流行导致全球许多学校关门,将学习转移到虚拟环境中。教师们被迫转变他们的教育方式——从课堂到电脑屏幕,从共处到远距离,从动手到动手。新不伦瑞克省的高中教师求助于微软团队,帮助安全地远距离教育学生。为了调查团队如何独特地影响教师构建、呈现和共享知识的方式,以及学生如何应对这些方法,我采访了八名新不伦瑞克高中的教育工作者,他们在2020-2021学年,即疫情的第一个完整学年,在团队虚拟环境中授课。本文深入了解了团队对教学实践的一些潜在影响和教学约束;软件在什么意义上指导或限制了教师教学法,教师和学生经历了什么样的挑战和机遇;团队可能以何种方式重塑思维、感受、行动和认知方式。作为这项调查的一种方法,马歇尔和埃里克·麦克卢汉的媒体定律()被用作一种调查机制,通过它可以识别和研究团队的可推广规则、模式和结构。通过这些对话,我观察到随时随地学习的增强;物理教室的陈旧;讲座的检索;连通性到断开性的逆转。《媒体法》允许教育改革者在文化规范和实践在系统中过于根深蒂固之前,深入了解使用团队作为教育工具的效果,为教育地区和部门提供时间来理解它们,并判断是否、如何以及何时使用团队。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Explorations in Media Ecology
Explorations in Media Ecology Social Sciences-Cultural Studies
CiteScore
0.70
自引率
0.00%
发文量
24
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