Development of a Gamified Argumentation Tool for Middle School Students

Pi-Sui Hsu, Reva Freedman, Darin Brockmann, Zachary Hueneke, Dean La Barbera, Ben Kluga, Rui Zhang, I. Sullivan, Margot Van Dyke
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Abstract

The objective of this project was to address design gaps in previous programs that address scientific argumentation in middle schools. We adopted gamification mechanics (e.g., stimulus and response and progression) to design a computer-assisted program to better support students’ development of scientific argumentation. In this paper, we describe the development of a gamified tool to support the representation of collaborative scientific argumentation for middle school students and describe how a faculty member in the Instructional Technology program and a faculty member and students in the Department of Computer Science collaborated and delivered project work through the Agile methodology. We developed two iterations of the prototype and conducted usability tests of the two iterations of the design with adults and middle school students in the United States. This study presents how the design evolved from the first to the second iteration based on usability testing results. The adult participants (e.g., science pre-service teachers and an in-service teacher) and student participants provided suggestions for further improvement of the second iteration of the prototype.
中学生游戏化论证工具的开发
该项目的目的是解决以前中学科学论证项目中的设计空白。我们采用游戏化机制(如刺激、反应和进展)设计了一个计算机辅助程序,以更好地支持学生的科学论证发展。在本文中,我们描述了一种游戏化工具的开发,以支持中学生的合作科学论证,并描述了教学技术项目的一名教员和计算机科学系的一名教师和学生如何通过敏捷方法进行合作和交付项目工作。我们开发了两次原型迭代,并在美国的成人和中学生中进行了两次设计迭代的可用性测试。这项研究基于可用性测试结果展示了设计如何从第一次迭代发展到第二次迭代。成年参与者(例如,科学岗前教师和在职教师)和学生参与者为进一步改进原型的第二次迭代提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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