A game to teach and apply design thinking for innovation

IF 0.5 Q4 BUSINESS
A. Kloeckner, Jonatas Ost Scherer, J. D. C. Ribeiro
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Abstract

Objective: Develop and apply a game to facilitate the use of design thinking for innovation.Method: The construction of the game was based upon the Constructivism Theory. The game was developed following the steps of: (i) understanding the target audience and the context; (ii) defining learning objectives; (iii) structuring the experience; (iv) identifying resources and applying gamification elements; (v) evaluation. Originality/Relevance: Design Thinking emerges as an alternative to improve the innovation process in companies. To facilitate this innovation process, this paper presents a game, through its development and application, based on the principles and stages of Design Thinking, focusing on difficulties of its implementation.Results: The game provides an iterative passage through all stages of the design thinking, giving a holistic view of the process, starting with a deep understanding of the problem, and coming to a design solution.Social / management contributions: The results of the game application have shown its potential to: (i) ease teamwork, avoiding negative discussions and providing active participation from all students; (ii) lead to insight generation in a comprehensible way, making clear the difference between insights and ideas; (iii) simplify the use of inspiring methods and techniques (such as Persona, Empathy Map and Napkin Pitch); (iv) develop creative confidence; (v) provide a pleasant and motivating learning environment for collaborative multidisciplinary work.Theoretical/Methodological contributions: The game provides a method for building serious games and the game as a method of applying Design Thinking for Innovation.
这是一款教授并应用设计思维进行创新的游戏
目的:开发和应用一款游戏,以便于利用设计思维进行创新。方法:采用建构主义理论构建游戏。游戏的开发遵循以下步骤:(i)了解目标受众和背景;(ii)确定学习目标;(iii)构建经验;(iv)识别资源并应用游戏化元素;(v) 评估。独创性/相关性:设计思维是改善公司创新过程的一种替代方案。为了促进这一创新过程,本文提出了一个游戏,通过其开发和应用,基于设计思维的原则和阶段,重点关注其实施的困难。结果:游戏提供了一个贯穿设计思维各个阶段的迭代通道,给出了整个过程的整体视图,从对问题的深入理解开始,并得出了设计解决方案。社会/管理贡献:游戏应用程序的结果显示了其潜力:(i)简化团队合作,避免负面讨论,并让所有学生积极参与;(ii)以可理解的方式产生洞察力,明确洞察力和想法之间的区别;(iii)简化鼓舞人心的方法和技巧(如人物角色、移情图和Napkin Pitch)的使用;(iv)培养创造性信心;(v) 为多学科协作工作提供一个愉快和激励的学习环境。理论/方法论贡献:游戏提供了一种构建严肃游戏的方法,游戏是一种应用设计思维进行创新的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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