Ballet in Virtual Reality: On the Problem of Synthesizing “End-to-End” Technologies and Theatrical Stage Art

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY
T. Portnova
{"title":"Ballet in Virtual Reality: On the Problem of Synthesizing “End-to-End” Technologies and Theatrical Stage Art","authors":"T. Portnova","doi":"10.21659/rupkatha.v15n2.12","DOIUrl":null,"url":null,"abstract":"The article is devoted to the study of the problem of synthesizing “end-to-end” technologies and theatrical (stage) art. The author proceeds from the fact that in the era of industrialization, a person’s perceptual practices are carried out through the prism of a new, generative reality, which, consequently, causes the transformation of the spatial-temporal model of aesthetic experience. However, the artist as the creator of a work of art, having a special sensitivity to reality, can see what may be inaccessible to his audience. The hypothesis is put forward that this ability is based on a simultaneous perception of time and space, the fundamentalization of which in the perceptual practice and aesthetic experience of the viewer is the main task of a modern artist. The verification of this hypothesis was carried out through the prism of the synthesis of virtual reality as an “end-to-end” digital technology and stage (choreographic) art, where time and space become the subject of artistic reflection. The methodological foundation of the research is based on a discursive analysis, which allows us to understand, firstly, how modern stage (choreographic) digital art offers the viewer to make a path on his own, with a “previously passed meaning” and with the help of his already existing perceptual experience; secondly, how the artist, as the creator of a work of digital art, builds and carries out a “conversation” with the viewer through the prism of the simultaneous communicative space initiated by him. The author emphasizes that a modern artist, regardless of his/her role in art, must have the skill of discursive analysis to be able to create a communicative space in which the viewer will be able to gain perceptual experience and independently “realize” the temporal-spatial mega-code, and understand the idea of the artist, regardless of how much it is hidden from the audience. In turn, the ability to discursive analysis of the viewer will allow you to collect and disperse meanings, transform them, return them to their original state and let them go back into the element of the game of signifiers, offering yourself to overcome the path in the semantic landscape of the work of theatrical (stage, choreographic) art.","PeriodicalId":43128,"journal":{"name":"Rupkatha Journal on Interdisciplinary Studies in Humanities","volume":" ","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2023-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Rupkatha Journal on Interdisciplinary Studies in Humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21659/rupkatha.v15n2.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 1

Abstract

The article is devoted to the study of the problem of synthesizing “end-to-end” technologies and theatrical (stage) art. The author proceeds from the fact that in the era of industrialization, a person’s perceptual practices are carried out through the prism of a new, generative reality, which, consequently, causes the transformation of the spatial-temporal model of aesthetic experience. However, the artist as the creator of a work of art, having a special sensitivity to reality, can see what may be inaccessible to his audience. The hypothesis is put forward that this ability is based on a simultaneous perception of time and space, the fundamentalization of which in the perceptual practice and aesthetic experience of the viewer is the main task of a modern artist. The verification of this hypothesis was carried out through the prism of the synthesis of virtual reality as an “end-to-end” digital technology and stage (choreographic) art, where time and space become the subject of artistic reflection. The methodological foundation of the research is based on a discursive analysis, which allows us to understand, firstly, how modern stage (choreographic) digital art offers the viewer to make a path on his own, with a “previously passed meaning” and with the help of his already existing perceptual experience; secondly, how the artist, as the creator of a work of digital art, builds and carries out a “conversation” with the viewer through the prism of the simultaneous communicative space initiated by him. The author emphasizes that a modern artist, regardless of his/her role in art, must have the skill of discursive analysis to be able to create a communicative space in which the viewer will be able to gain perceptual experience and independently “realize” the temporal-spatial mega-code, and understand the idea of the artist, regardless of how much it is hidden from the audience. In turn, the ability to discursive analysis of the viewer will allow you to collect and disperse meanings, transform them, return them to their original state and let them go back into the element of the game of signifiers, offering yourself to overcome the path in the semantic landscape of the work of theatrical (stage, choreographic) art.
虚拟现实中的芭蕾:论“端到端”技术与戏剧舞台艺术的综合问题
本文致力于研究“端到端”技术与戏剧(舞台)艺术的综合问题。作者从这样一个事实出发:在工业化时代,一个人的感知实践是通过一个新的、生成的现实的棱镜来进行的,从而导致审美体验的时空模式的转变。然而,艺术家作为艺术作品的创作者,对现实有着特殊的敏感性,他可以看到观众可能无法接触到的东西。提出了这样一种假设:这种能力是建立在对时间和空间同时感知的基础上的,而在观看者的感知实践和审美体验中,这是现代艺术家的主要任务。这一假设的验证是通过虚拟现实作为一种“端到端”数字技术和舞台(舞蹈)艺术的综合棱镜进行的,在舞台上,时间和空间成为艺术反思的主题。该研究的方法论基础是基于话语分析,这使我们能够理解,首先,现代舞台(舞蹈)数字艺术是如何为观众提供一条自己的道路的,具有“先前传递的意义”,并借助于他已经存在的感知经验;其次,艺术家作为数字艺术作品的创作者,如何通过他发起的同时交流空间的棱镜,与观众建立并进行“对话”。作者强调,一个现代艺术家,无论他/她在艺术中扮演什么角色,都必须具备话语分析的技能,才能创造一个交流空间,在这个空间中,观众将能够获得感知体验,独立地“实现”时空巨码,并理解艺术家的想法,无论它对观众隐藏了多少。反过来,对观众进行话语分析的能力将使你能够收集和分散意义,转换它们,使它们恢复原状,并让它们回到能指游戏的元素中,从而为你自己克服戏剧(舞台、舞蹈)艺术作品的语义景观中的道路提供帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
129
审稿时长
8 weeks
期刊介绍: “The fundamental idea for interdisciplinarity derives” as our Chief Editor Explains, “from an evolutionary necessity; namely the need to confront and interpret complex systems…An entity that is studied can no longer be analyzed in terms of an object of just single discipline, but as a contending hierarchy of components which could be studied under the rubric of multiple or variable branches of knowledge.” Following this, we encourage authors to engage themselves in interdisciplinary discussion of topics from the broad areas listed below and apply interdsiciplinary perspectives from other areas of the humanities and/or the sciences wherever applicable. We publish peer-reviewed original research papers and reviews in the interdisciplinary fields of humanities. A list, which is not exclusive, is given below for convenience. See Areas of discussion. We have firm conviction in Open Access philosophy and strongly support Open Access Initiatives. Rupkatha has signed on to the Budapest Open Access Initiative. In conformity with this, the principles of publications are primarily guided by the open nature of knowledge.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信