D. Destriani, Herri Yusfi, D. Destriana, S. Aryanti
{"title":"Development of \"Games 3 on 3\" Learning Techniques in Volleyball","authors":"D. Destriani, Herri Yusfi, D. Destriana, S. Aryanti","doi":"10.31851/hon.v5i1.5723","DOIUrl":null,"url":null,"abstract":"The development of varied learning techniques can help educators to design learning creatively so that the learning process becomes innovative, interesting, more qualified and can improve student learning outcomes, in connection with existing game designs, providing students with opportunities to develop skills, knowledge, and rules that related to the structure of the game that leads to discovery and imagination for students. So as educators, there are many methods and strategies that can be used in the learning process. Every educator is given the opportunity to facilitate the learner's learning experience by using a student-centred approach. This study aims to develop a \"games 3 on 3\" learning technique in volleyball games for students of Physical Education, Health, and Recreation, Faculty of Teacher Training and Education, Sriwijaya University. The research method used is research and development. The development research used is the Borg and Gall model. The stages of activities in this research are needs analysis, planning, development of initial product drafts, initial field trials, revision of test results, small-scale product field tests, product revisions, large-scale field trials or feasibility tests, and final product revisions. In the expert validation stage, there are two validators, namely volleyball game experts and physical education learning, this stage obtained an average value of 68.9% in the cognitive domain, 70% in the psychomotor domain and 72.9% in the affective domain and entered in the category is sufficient and can be continued in field trials by improving learning products in accordance with suggestions and input from the validator. The results at the field trial stage in 3 cognitive, psychomotor, and affective domains with values of 83.03%, 81.25%, and 77.08%, it can be concluded that the development of \"3 on 3 games\" is effectively used for learning volleyball games, with development results in the form of changes in the size of the field, the rules of the game, and the final score in each set. \"Games 3 on 3\" in volleyball games can be used for learning volleyball games and can be used as an alternative variation of learning for educators in the learning process to achieve the expected learning goals.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Halaman Olahraga Nusantara","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31851/hon.v5i1.5723","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The development of varied learning techniques can help educators to design learning creatively so that the learning process becomes innovative, interesting, more qualified and can improve student learning outcomes, in connection with existing game designs, providing students with opportunities to develop skills, knowledge, and rules that related to the structure of the game that leads to discovery and imagination for students. So as educators, there are many methods and strategies that can be used in the learning process. Every educator is given the opportunity to facilitate the learner's learning experience by using a student-centred approach. This study aims to develop a "games 3 on 3" learning technique in volleyball games for students of Physical Education, Health, and Recreation, Faculty of Teacher Training and Education, Sriwijaya University. The research method used is research and development. The development research used is the Borg and Gall model. The stages of activities in this research are needs analysis, planning, development of initial product drafts, initial field trials, revision of test results, small-scale product field tests, product revisions, large-scale field trials or feasibility tests, and final product revisions. In the expert validation stage, there are two validators, namely volleyball game experts and physical education learning, this stage obtained an average value of 68.9% in the cognitive domain, 70% in the psychomotor domain and 72.9% in the affective domain and entered in the category is sufficient and can be continued in field trials by improving learning products in accordance with suggestions and input from the validator. The results at the field trial stage in 3 cognitive, psychomotor, and affective domains with values of 83.03%, 81.25%, and 77.08%, it can be concluded that the development of "3 on 3 games" is effectively used for learning volleyball games, with development results in the form of changes in the size of the field, the rules of the game, and the final score in each set. "Games 3 on 3" in volleyball games can be used for learning volleyball games and can be used as an alternative variation of learning for educators in the learning process to achieve the expected learning goals.