{"title":"What an original app! : a study on the novelty of software products","authors":"A. Beghelli, Sara Jones","doi":"10.1080/21650349.2021.1997649","DOIUrl":null,"url":null,"abstract":"ABSTRACT Innovation in software is important to both members of the public and the software industry, and involves developing software that is both useful and novel. While novelty has attracted significant interest in relation to physical products, it is not so well studied in the context of software products. In this paper, we aim to help develop our understanding of novelty in software by investigating which kinds of software products are seen as more or less novel; what factors may contribute most to perceptions of novelty in software, and whether members of the public and those involved in software development think in the same ways about these things. Through a study consisting of 3 stages, we identify examples of software products that are seen as original, at time of writing, by both software specialists and members of the public, and also two key factors – use of software in a new context, and use of a new underlying technology, which appear to contribute strongly to perceptions of novelty in software. We briefly discuss the implications of our findings and directions for further work.","PeriodicalId":43485,"journal":{"name":"International Journal of Design Creativity and Innovation","volume":"10 1","pages":"101 - 122"},"PeriodicalIF":1.2000,"publicationDate":"2021-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Design Creativity and Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/21650349.2021.1997649","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ENGINEERING, MANUFACTURING","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACT Innovation in software is important to both members of the public and the software industry, and involves developing software that is both useful and novel. While novelty has attracted significant interest in relation to physical products, it is not so well studied in the context of software products. In this paper, we aim to help develop our understanding of novelty in software by investigating which kinds of software products are seen as more or less novel; what factors may contribute most to perceptions of novelty in software, and whether members of the public and those involved in software development think in the same ways about these things. Through a study consisting of 3 stages, we identify examples of software products that are seen as original, at time of writing, by both software specialists and members of the public, and also two key factors – use of software in a new context, and use of a new underlying technology, which appear to contribute strongly to perceptions of novelty in software. We briefly discuss the implications of our findings and directions for further work.
期刊介绍:
The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.