Effects of congruity on the state of user presence in virtual environments: Results from a breaching experiment

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tiernan J. Cahill, James J. Cummings
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引用次数: 0

Abstract

The present study investigates how the user state of presence is affected by contingencies in the design of virtual environments. The theoretical framework of congruity is herein explicated, which builds upon the concept of plausibility illusion as one of the essential prerequisites for presence, and which systematically explains and predicts presence in terms of alignment between schemata in the user’s memory and stimuli presented within the virtual environment. Three dimensions of congruity are explicated and discussed: sensory, environmental, and thematic. A series of breaching experiments were conducted in a virtual environment testing the effects of each dimension of incongruity on presence. These experiments were inconclusive regarding the effects of sensory and environmental congruity; however, the results strongly suggest that the state of presence is contingent upon thematic congruity in virtual environments. This finding has theoretical significance insofar as it points towards the necessity of considering genre and cultural context in predicting user states in virtual environments. The study also has practical relevance to designers and developers of content for virtual reality in that it identifies a critical psychological consideration for the user experience that is absent from existing models.
一致性对虚拟环境中用户存在状态的影响:一个突破实验的结果
本研究调查了在虚拟环境设计中,用户的存在状态如何受到突发事件的影响。本文阐述了一致性的理论框架,它建立在作为存在的基本前提之一的似真性错觉的概念之上,并根据用户记忆中的图式和虚拟环境中呈现的刺激之间的一致性来系统地解释和预测存在。阐述和讨论了一致性的三个维度:感官、环境和主题。在虚拟环境中进行了一系列突破性实验,测试了不协调的各个维度对存在的影响。这些实验在感官和环境一致性的影响方面没有结论;然而,研究结果强烈表明,虚拟环境中的存在状态取决于主题的一致性。这一发现具有理论意义,因为它指出了在预测虚拟环境中的用户状态时考虑类型和文化背景的必要性。该研究对虚拟现实内容的设计者和开发者也有实际意义,因为它确定了现有模型中缺乏的对用户体验的关键心理考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
0.00%
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0
审稿时长
13 weeks
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