Prevalence of internet gaming disorder and its psychological correlates

Q4 Medicine
Bruna Carmeni Di Fini, A. Porto, Lucas Gabriel da Silva, Péricles Nick Miranda Moura, Thaís Dell’Oro de Oliveira, J. D. Paula
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引用次数: 0

Abstract

ABSTRACT Objective To investigate the prevalence of internet gaming disorder (IGD) symptoms in a sample of Brazilian adults, and its association with personality, psychiatric symptoms and psychosocial measures. Methods We evaluated 219 adults online recruited using questionnaires and psychometric scales. We evaluated the behavior and pattern of internet games using the Game Addiction Scale (GAS). We tested the association of the previous measures with the GAS scores by spearman correlations and multiple regression analysis. Results Of our sample, 74% played games online. We found correlations between IGD symptoms and most symptoms of mental disorders, with small or moderate effect sizes, as well as correlations with the personality traits of agreeableness (r = -0.272; p < 0.001), conscientiousness (r = - 0.314; p < 0.001), and neuroticism (r = 0.299; p < 0.001). Additionally, we found a negative association with psychosocial outcomes such as quality of life (r = -0.339; p < 0.001) and life satisfaction (r = - 0.202; p < 0.003). The multivariate model included the personality traits of conscientiousness and agreeableness and symptoms of dissociation and somatization as predictors. The prevalence of IGD was 9% in those who played online games. Conclusion IGD is correlated with different areas of the individual’s life, such as personality, quality of life, and several common symptoms of mental disorders. The prevalence can be considered high among players (9%). Conscientiousness, agreeability, somatic symptoms, and dissociative symptoms were associated with the symptoms of IGD.
网络游戏障碍的患病率及其心理相关性
摘要目的调查巴西成年人网络游戏障碍(IGD)症状的患病率及其与人格、精神症状和心理社会指标的关系。方法采用问卷调查和心理测量量表对219名在线招募的成年人进行评估。我们使用游戏成瘾量表(GAS)来评估网络游戏的行为和模式。我们通过spearman相关性和多元回归分析测试了先前测量与GAS评分的相关性。结果在我们的样本中,74%的人在网上玩游戏。我们发现IGD症状与大多数精神障碍症状之间存在相关性,具有较小或中等的效应大小,并且与宜人性(r=-0.272;p<0.001)、尽责性(r=0.314;p<0.001)和神经质(r=0.299;p<0.001)的人格特征相关。此外,我们发现生活质量(r=-0.339;p<0.001)和生活满意度(r=-0.202;p<0.003)与心理社会结果呈负相关。多变量模型包括尽责性和宜人性的人格特征以及分离和躯体化症状作为预测因素。在玩网络游戏的人中,IGD的患病率为9%。结论IGD与个体生活的不同领域有关,如个性、生活质量和几种常见的精神障碍症状。玩家的患病率可以认为很高(9%)。自觉性、亲和性、躯体症状和解离性症状与IGD症状相关。
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来源期刊
Jornal Brasileiro de Psiquiatria
Jornal Brasileiro de Psiquiatria Medicine-Psychiatry and Mental Health
CiteScore
1.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
期刊介绍: O Jornal Brasileiro de Psiquiatria se insere em programas de educação continuada e atualização e tem como missão divulgar trabalhos de pesquisa (realizados em instituições brasileiras e estrangeiras) cujos resultados tenham potencial para a investigação e prática clínica no campo da Psiquiatria. Criado em 1938, foi publicado até 1950, sob o título “Anais do Instituto de Psiquiatria”, sem periodicidade regular.
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