{"title":"TEACHING SPEAKING USING A “SNAKE AND LADDER” BOARD GAME: A TEACHER STORY","authors":"Sri Arfani, Atika Sulistia","doi":"10.33603/rill.v2i1.1642","DOIUrl":null,"url":null,"abstract":"The objective of this research is to know how the implementation of Teaching Speaking Using a “Snake and Ladder” Board Game to the students in an English class of a private schools in a Jakarta. Employing descriptive study, the English teacher made her story from her classroom. The data of the research included on-site-observation and recording. The results show that (1) using a snake and ladder board game is potential to promote students’ eagerness to speak within the peers, (2) despite of some difficulties, students seem enjoy the learning, and (3) a “friendly’ learning atmosphere was established. Keywords: teaching speaking, Snake and Ladder, fun Penelitian ini bertujuan untuk memotret mengajar berbicara Bahasa Inggris dengan menggunakan Papan Permainan “Ular Tangga”. Penelitian ini dilakukan di sebuah sekolah di Klender, Jakarta. Data diperoleh melalui observasi kelas saat proses belajar mengajar dan juga hasil rekaman. Hasil dari penelitian ini memperlihatkan bahwa: (1) mengajar berbicara dalam bahasa inggris menggunakan papan permainan “ular tangga” dapat memfasilitasi siswa berbicara bahasa inggris, (2) Siswa menjadi aktif dan menikmati suasana belajar bahasa inggris, dan (3) dengan pembelajaran menggunakan papan permainan “ular tangga” terbukti dapat menciptakan suasana yang bersahabat antara guru dan siswa. Kata kunci: Pembelajaran berbicara, permainan ular tangga, menikmati","PeriodicalId":33592,"journal":{"name":"Research and Innovation in Language Learning","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research and Innovation in Language Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33603/rill.v2i1.1642","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
The objective of this research is to know how the implementation of Teaching Speaking Using a “Snake and Ladder” Board Game to the students in an English class of a private schools in a Jakarta. Employing descriptive study, the English teacher made her story from her classroom. The data of the research included on-site-observation and recording. The results show that (1) using a snake and ladder board game is potential to promote students’ eagerness to speak within the peers, (2) despite of some difficulties, students seem enjoy the learning, and (3) a “friendly’ learning atmosphere was established. Keywords: teaching speaking, Snake and Ladder, fun Penelitian ini bertujuan untuk memotret mengajar berbicara Bahasa Inggris dengan menggunakan Papan Permainan “Ular Tangga”. Penelitian ini dilakukan di sebuah sekolah di Klender, Jakarta. Data diperoleh melalui observasi kelas saat proses belajar mengajar dan juga hasil rekaman. Hasil dari penelitian ini memperlihatkan bahwa: (1) mengajar berbicara dalam bahasa inggris menggunakan papan permainan “ular tangga” dapat memfasilitasi siswa berbicara bahasa inggris, (2) Siswa menjadi aktif dan menikmati suasana belajar bahasa inggris, dan (3) dengan pembelajaran menggunakan papan permainan “ular tangga” terbukti dapat menciptakan suasana yang bersahabat antara guru dan siswa. Kata kunci: Pembelajaran berbicara, permainan ular tangga, menikmati