Editorial

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Suzanne H. Buchan
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引用次数: 0

Abstract

This issue brings you a set of interdisciplinary articles in unanticipated dialogues with each other, often through a long view, of histories of art, natural science and (pre-) cinema. For this reader, there is also an undercurrent throughout of pioneering media (an)archaeologist Zielinski’s (2006) Deep Time of the Media, that should be required reading for all interested in animation – and cinema as a whole – before and after the invention of photochemical processes. Zielinski’s challenges are to ‘an anemic and evolutionary model [that] has come to dominate many studies in so-called media’ (p. vii) and to a dominant orthodox historiography (pp. vii–viii). He is clear that the field of media archaeology ‘faces numerous issues to evolve histories of technologies, apparatuses, effects, images, iconographies, and so forth, within a larger scheme of reintegration in order to expand a largely ignored aspect of conventional history’ (p. ix). As an academic journal, we also encourage authorship that engages with expanding our field, including in the ways Zielinski proposes. Some of the articles in this issue develop ontological, media-archaeological or philosophical approaches to our understanding of animation and move beyond the concept of the illusion of life often used to define the form. Others are seeking distinctions and new ways to approach specific sets of works or techniques, apparatuses and technologies. Most engage with the phenomena described by Colin Williamson of magic ‘hidden in plain sight’ that is the main title of his (2015) monograph, that ‘focuses on the “long” shared history of magic and the cinema’ (p. 18). The journal’s scope, since 2006, is to address all animation made using all known (and yet to be developed) techniques, from 16th-century optical devices to contemporary digital media. Considering the direction and expansion that Animation Studies has been taking in recent years, it is time to responsively expand our scope into a longer-reaching techno-scientific and historical past and, with paradigm-shifting, disruptive new technologies into the speculative future. In the late 18th century, as one of a number of movements following on from the European Enlightenment and challenging its rational restraint, the German Sturm und Drang (Storm and Stress) was known for its focus on subjectivity and emotions. A key figure in this music and literary movement was Johann Wolfgang von Goethe; yet this polymath’s contribution far exceeded the arts, with wide-ranging – what we would now call interdisciplinary – investigations into everything from colour theory to the natural sciences. One of the latter is the focus of Zeke Saber’s ‘Animating Goethe’ in which he takes one of the main terms used to describe a defining feature of animation – metamorphosis – to unfold and complicate this through Goethe’s aesthetic, philosophical and scientific considerations of the botanical phenomenon of morphology. Saber’s aim is ambitious: to propose a theoretical framework that is tailored to the practices, processes and experiences of animation film. After a brief sweep of definitions, Saber arrives quickly to his topic, first unpacking some of Goethe’s key statements and findings in Goethean morphology and the Urpflanze as an epistemological tool for the arts and humanities. Then animation itself is under scrutiny, and Saber unfurls tendrils of Goethe into animation studies, technological and stylistic 1163421 ANM0010.1177/17468477231163421AnimationEditorial editorial2023
社论
本期将为您带来一组跨学科的文章,这些文章是关于艺术史、自然科学史和(前)电影史的出乎意料的对话,通常是从长远来看的。对于这位读者来说,先驱媒体中也有一股暗流,考古学家Zielinski(2006)的《媒体的深度》,在光化学过程发明前后,所有对动画和整个电影感兴趣的人都应该阅读这本书。Zielinski的挑战是“一种贫血的进化模式,已经主导了所谓媒体的许多研究”(第七页)和一种占主导地位的正统史学(第七至八页)。他很清楚,媒体考古领域“面临着许多问题,需要在一个更大的重新整合计划中发展技术、装置、效果、图像、图像等的历史,以扩展传统历史中一个基本上被忽视的方面”(第九页)。作为一份学术期刊,我们也鼓励作者参与扩大我们的领域,包括Zielinski提出的方式。本期的一些文章发展了本体论、媒体考古或哲学方法来理解动画,并超越了通常用于定义形式的生活幻觉的概念。其他文章则在寻求区别和新的方法来处理特定的作品或技术、装置和技术。大多数人都参与了科林·威廉姆森所描述的“隐藏在众目睽睽之下”的魔术现象,这是他(2015)专著的主要标题,该专著“聚焦于魔术和电影的“漫长”共同历史”(第18页)。自2006年以来,该杂志的范围是处理所有使用所有已知(尚未开发)技术制作的动画,从16世纪的光学设备到当代数字媒体。考虑到近年来动画研究的方向和扩展,现在是时候相应地将我们的范围扩展到更深远的技术科学和历史过去,并随着范式的转变,将颠覆性的新技术扩展到推测性的未来。18世纪末,作为欧洲启蒙运动的后续运动之一,德国的风暴与压力运动以其对主体性和情感的关注而闻名。这场音乐和文学运动的关键人物是约翰·沃尔夫冈·冯·歌德;然而,这位博学者的贡献远远超过了艺术,他对从色彩理论到自然科学的方方面面进行了广泛的研究,我们现在称之为跨学科研究。后者之一是泽克·萨伯的《动画化歌德》的重点,他在该书中使用了一个主要术语来描述动画的一个定义特征——变形——通过歌德对形态植物现象的美学、哲学和科学考虑来展开和复杂化这一点。Saber的目标是雄心勃勃的:提出一个适合动画电影实践、过程和经验的理论框架。在简要介绍了定义之后,Saber很快就进入了他的主题,首先打开了歌德在歌德形态学和Urpflanze中的一些关键陈述和发现,后者是艺术和人文学科的认识论工具。然后动画本身就受到了审查,Saber将歌德的卷须展开到动画研究中,技术和风格1163421 ANM0010.1177/1768477231163421动画编辑2023
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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