Adaptation of the Game Transfer Phenomena Scale into Spanish: Sensory-Perceptual Changes, Intrusive Thoughts, and Involuntary Behaviors in Mexican Video Game Players

A. B. Ortiz de Gortari, A. Cudo
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引用次数: 0

Abstract

Introduction: research on game transfer phenomena (GTP) is focused on understanding the impact of video game features and experiences on sensory perception, thoughts, and behaviors rather than on excessive/uncontrollable playing regardless of negative consequences. However, studies have shown a relationship between GTP and gaming disorder, and there is a resemblance between some forms of GTP and the perceptual disturbances that result as side effects of hallucinogens. Video game players have reported experiencing sensory perception changes (e.g., perceptual distortions of objects or environments and visual, auditory, or tactile hallucinations from games), intrusive thoughts, involuntary actions, and behaviors (e.g., the movement of fingers when interacting with game elements or a keyboard) . Objective: first, to adapt and validate the Game Transfer Phenomena Scale (GTPS) in Spanish with a Mexican sample. Second, to examine the adequacy of the frequency rating scale used in the GTPS. Method: cross-sectional survey with 607 players; most were males between 18 and 27 years old. Results: the higher-order factor model showed acceptable results. The prevalence of GTP was 96%. The number of game genres played and session length was correlated with all GTPS subscales, confirming the criterion validity. The examination of the frequency rating scale via the item response theory showed that selecting the second level of the scale “once” should be treated with caution. Discussion and conclusions: confirmatory factor analysis showed that the GTPS adapted into Spanish and tested in the Mexican sample was valid and reliable. Experiencing GTP more than once may be more meaningful for establishing the prevalence of GTP.
游戏迁移现象量表对西班牙语的改编:墨西哥电子游戏玩家的感官感知变化、侵入性思维和非自愿行为
引言:游戏迁移现象(GTP)的研究重点是了解电子游戏的特征和体验对感官感知、思想和行为的影响,而不是过度/无法控制的游戏,而不管负面后果如何。然而,研究表明GTP与游戏障碍之间存在关系,某些形式的GTP与致幻剂副作用引起的感知障碍之间存在相似之处。据报道,电子游戏玩家经历了感官感知变化(例如,物体或环境的感知扭曲以及游戏产生的视觉、听觉或触觉幻觉)、侵入性思维、非自愿行为和行为(例如,与游戏元素或键盘交互时手指的移动)。目的:首先,用墨西哥样本对西班牙语游戏转移现象量表(GTPS)进行改编和验证。其次,检查GTPS中使用的频率等级表的适当性。方法:对607名运动员进行横断面调查;大多数是18至27岁的男性。结果:高阶因子模型显示出可接受的结果。GTP的患病率为96%。游戏类型的数量和会话长度与所有GTPS分量表相关,证实了标准的有效性。通过项目反应理论对频率评定量表的检验表明,选择第二级量表“一次”应谨慎对待。讨论和结论:验证性因素分析表明,GTPS适应西班牙语并在墨西哥样本中测试是有效和可靠的。经历多次GTP可能对确定GTP的流行率更有意义。
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