The development of Virtual Javanese Gamelan to improve Gamelan learning achievement

M. Safari, Dennis Ossy January
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引用次数: 1

Abstract

This study aims to develop innovative, effective and practical learning media to improve learning achievement of students in memorizing and recognizing the basic instruments of gamelan. The background of this study is that there are still many elementary school (SD) and Islamic elementary school (MI) students who do not know the basic instruments of gamelan, which hinder the achievement of Javanese language competencies. This method of developing learning media uses research and development method steps. Dissemination is carried out at the Central Java Center of Education Information and Communication Technology Development (BPTIKP) for the implementation toward more targeted users. The results of the study show that they have succeeded in developing the Virtual Virtual Javanese Gamelan in which the students can use to play while learning. The learning results show a significant increase in learning achievement, in the initial conditions without using Virtual Javanese Gamelan, from 18 students, only 5 students (27.8%) have completed the learning with an average score of 66. While the learning results obtained after using the Mutimedia Virtual Javanese Gamelan, the completion reaches 18 students (100%) with an average score of 90. So it can be concluded that Virtual Javanese Gamelan multimedia can improve the learning achievement of the second graders at MI Miftahul Huda 01.
开发虚拟爪哇佳美兰以提高佳美兰学习成绩
本研究旨在开发创新、有效和实用的学习媒体,以提高学生在记忆和识别gamelan基本乐器方面的学习成绩。本研究的背景是,仍有许多小学(SD)和伊斯兰小学(MI)的学生不知道加美兰的基本乐器,这阻碍了爪哇语能力的实现。这种开发学习媒体的方法使用研究和开发方法步骤。在中央Java教育信息和通信技术开发中心(BPTIKP)进行传播,以便向更具针对性的用户实施。研究结果表明,他们成功地开发了虚拟爪哇游戏机,学生可以在学习中使用该游戏机进行游戏。学习结果显示,在不使用虚拟爪哇游戏机的初始条件下,学习成绩显著提高,从18名学生开始,只有5名学生(27.8%)完成了学习,平均成绩为66分。在使用Mutimedia虚拟爪哇游戏后获得的学习结果中,完成率达到18名学生(100%),平均得分为90分。因此可以得出结论,虚拟Java Gamelan多媒体可以提高MI Miftahul Huda 01二年级学生的学习成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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