Advergames for children's health education and communication practices

IF 1 Q4 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Pui Yuen Lee, K. Lau
{"title":"Advergames for children's health education and communication practices","authors":"Pui Yuen Lee, K. Lau","doi":"10.1108/he-09-2022-0075","DOIUrl":null,"url":null,"abstract":"PurposeAppropriate and deliberate use of drug prevention methods is the key to educating children about the dangers of addiction and the way of prevention. With the growing prevalence of digital games among youngsters, health education and communication among children can try adopting advergames on digital television instead of traditional media, which has also been supported by prior research. It is, therefore, this research attempts to apply digital games as a means of health promotion and carry drug prevention messages through digital gameplay. Based on behavioral models, this research investigated the communication design and effectiveness of advergames for children's health promotion.Design/methodology/approachTwo studies were conducted in this research. In Study 1, the research team investigated how public health message was assimilated into advergames, which affect the health behaviors of children, they are (1) Knowledge about Drug, (2) Attitude Toward Drug and (3) Perceived Severity toward Drug-abuse. In Study 2, this research investigated the effects of the advergames on children through a between-group experiment. A pre-test/post-test for the control group and experimental group with 180 primary school children in Hong Kong was conducted.FindingsThe finding showed the potential use of advergames in health communication among children. The result proved that the anti-drug advergame is a more successful intervention among the participating children in the experimental group than the control group. The result triggers further investigations in academic, professional and educational values for advergames design, health education and communication areas.Research limitations/implicationsBecause of the chosen small sampling locally in Hong Kong, the research results may lack generalizability for other countries or practices.Practical implicationsThe study evokes children's awareness of drug prevention, encourages their physical and emotional wellness, and finally advocates a healthy lifestyle for them, through the deployment of health game communication.Originality/valueDespite this research studied the use of advergames, instead of digital games in general, for health promotion and delivering drug prevention messages. The research design distinctively allowed the primary students to participate in the design of the advergames instead of being passive players and/or in the information delivery process. This approach is indeed a pioneer attempt in that limited practice has been found academically. The study expands academic and practical knowledge on health game communication.","PeriodicalId":47067,"journal":{"name":"Health Education","volume":" ","pages":""},"PeriodicalIF":1.0000,"publicationDate":"2023-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Health Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/he-09-2022-0075","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH","Score":null,"Total":0}
引用次数: 0

Abstract

PurposeAppropriate and deliberate use of drug prevention methods is the key to educating children about the dangers of addiction and the way of prevention. With the growing prevalence of digital games among youngsters, health education and communication among children can try adopting advergames on digital television instead of traditional media, which has also been supported by prior research. It is, therefore, this research attempts to apply digital games as a means of health promotion and carry drug prevention messages through digital gameplay. Based on behavioral models, this research investigated the communication design and effectiveness of advergames for children's health promotion.Design/methodology/approachTwo studies were conducted in this research. In Study 1, the research team investigated how public health message was assimilated into advergames, which affect the health behaviors of children, they are (1) Knowledge about Drug, (2) Attitude Toward Drug and (3) Perceived Severity toward Drug-abuse. In Study 2, this research investigated the effects of the advergames on children through a between-group experiment. A pre-test/post-test for the control group and experimental group with 180 primary school children in Hong Kong was conducted.FindingsThe finding showed the potential use of advergames in health communication among children. The result proved that the anti-drug advergame is a more successful intervention among the participating children in the experimental group than the control group. The result triggers further investigations in academic, professional and educational values for advergames design, health education and communication areas.Research limitations/implicationsBecause of the chosen small sampling locally in Hong Kong, the research results may lack generalizability for other countries or practices.Practical implicationsThe study evokes children's awareness of drug prevention, encourages their physical and emotional wellness, and finally advocates a healthy lifestyle for them, through the deployment of health game communication.Originality/valueDespite this research studied the use of advergames, instead of digital games in general, for health promotion and delivering drug prevention messages. The research design distinctively allowed the primary students to participate in the design of the advergames instead of being passive players and/or in the information delivery process. This approach is indeed a pioneer attempt in that limited practice has been found academically. The study expands academic and practical knowledge on health game communication.
广告游戏为儿童健康教育和交流实践
目的适当和慎重地使用药物预防方法是教育儿童了解成瘾的危险和预防方法的关键。随着数字游戏在青少年中越来越流行,儿童健康教育和交流可以尝试在数字电视上使用广告游戏,而不是传统媒体,这也得到了先前研究的支持。因此,本研究试图将数字游戏作为一种促进健康的手段,并通过数字游戏玩法传递预防毒品的信息。本研究以行为模型为基础,探讨儿童健康促进广告游戏的传播设计与效果。设计/方法/方法本研究进行了两项研究。在研究1中,研究小组调查了公共卫生信息如何被吸收到广告游戏中,影响儿童的健康行为,即(1)药物知识,(2)药物态度和(3)药物滥用严重程度感知。在研究2中,本研究通过组间实验考察广告游戏对儿童的影响。对全港180名小学生分别进行对照组和实验组的前测/后测。这一发现显示了广告游戏在儿童健康交流中的潜在作用。结果证明,反毒广告游戏对实验组参与儿童的干预效果优于对照组。这一结果引发了对广告游戏设计、健康教育和传播领域的学术、专业和教育价值的进一步调查。研究的局限/意义由于选取的样本在香港本地很小,研究结果可能无法推广到其他国家或实践。实践意义本研究通过健康游戏传播的部署,唤起儿童的毒品预防意识,鼓励儿童身心健康,最终倡导儿童健康的生活方式。独创性/价值尽管这项研究研究了广告游戏的使用,而不是一般的数字游戏,以促进健康和传递毒品预防信息。研究设计的特点是让小学生参与广告游戏的设计,而不是被动的参与者和/或信息传递过程。这种方法确实是一种开创性的尝试,因为学术界已经发现了有限的实践。本研究拓展了健康游戏传播的理论和实践知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Health Education
Health Education PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
CiteScore
2.90
自引率
0.00%
发文量
17
期刊介绍: The range of topics covered is necessarily extremely wide. Recent examples include: ■Sex and sexuality ■Mental health ■Occupational health education ■Health communication ■The arts and health ■Personal change ■Healthy eating ■User involvement ■Drug and tobacco education ■Ethical issues in health education ■Developing the evidence base
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信