Touching the future of training: investigating tangible interaction in virtual reality

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Maximilian Rettinger, G. Rigoll
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引用次数: 0

Abstract

Virtual reality offers exciting new opportunities for training. This inspires more and more training fields to move from the real world to virtual reality, but some modalities are lost in this transition. In the real world, participants can physically interact with the training material; virtual reality offers several interaction possibilities, but do these affect the training’s success, and if yes, how? To find out how interaction methods influence the learning outcome, we evaluate the following four methods based on ordnance disposal training for civilians: 1) Real-World, 2) Controller-VR, 3) Free-Hand-VR, and 4) Tangible-VR in a between-subjects experiment (n = 100). We show that the Free-Hand-VR method lacks haptic realism and has the worst training outcome. Training with haptic feedback, e.g., Controller-VR, Tangible-VR, and Real-World, lead to a better overall learning effect and matches the participant’s self-assessment. Overall, the results indicate that free-hand interaction is improved by the extension of a tracked tangible object, but the controller-based interaction is most suitable for VR training.
触及培训的未来:调查虚拟现实中的有形互动
虚拟现实为培训提供了令人兴奋的新机会。这激发了越来越多的训练领域从现实世界转向虚拟现实,但在这种转变中,一些模式丢失了。在现实世界中,参与者可以亲自与培训材料互动;虚拟现实提供了几种交互可能性,但这些会影响培训的成功吗?如果会,是如何影响的?为了了解互动方式对学习效果的影响,我们在100名受试者间实验中对平民军械处置训练中的4种互动方式进行了评估:1)真实世界、2)控制器vr、3)徒手vr和4)有形vr。我们发现Free-Hand-VR方法缺乏触觉真实感,训练效果最差。采用触觉反馈训练,如Controller-VR、Tangible-VR、Real-World等,整体学习效果更好,符合参与者的自我评价。总体而言,结果表明,通过扩展跟踪的有形物体可以改善徒手交互,但基于控制器的交互最适合VR训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
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