UTILIZING INTERACTIVE VECTOR GRAPHICS TO ENHANCE USER EXPERIENCE IN ENGAGING WITH COMPLEX USER INTERFACE DESIGN

Q4 Earth and Planetary Sciences
Soon Eu Hui, Nur’azah Abdul Manaf, M. N. Mahrin
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Abstract

In the shift towards the Fourth Industrial Revolution (IR4.0), there are a multitude of user interventions that are heavily dependent on screen-based content which are highly correlated with the Internet of Things (IOT). This has raised certain usability issues, primarily when utilizing pixel graphics in dealing with complex User Interface (UI) design on devices with smaller screen size. This paper addresses the delay in timing, as the main part of the usability issue, which is caused by the increased of user interaction in completing task given. This paper studies the conversion rate outcomes from pixel graphics to interactive Scalable Vector Graphics (SVG) as a solution in reducing user interaction thus enhancing overall user experience (UX). The research design focuses on 2 analysis stages, which starts with a comparison stage that is exploratory in nature, followed by a regression analytics as part of the usability testing. The comparative analysis utilizes A/B testing that is composed of a control group and a treatment group, which measures the time spent based on actions per-page, in determining the effect size of both pixel and vector graphics through specified observations. The regression analytics that follows through is explanatory in nature and measures the indirect effects of the time delay, in defining that there is a significant relationship between time spent against actions per-page. The findings contribute towards establishing a more impactful use of graphic format in the adaptation to UI design that maximizes UX outcomes, which defines effective usability towards conversion optimizations.
利用交互式矢量图形增强参与复杂用户界面设计的用户体验
在向第四次工业革命(IR4.0)转变的过程中,有许多用户干预严重依赖于与物联网(IOT)高度相关的基于屏幕的内容。这就产生了一些可用性问题,主要是在使用像素图像处理屏幕尺寸较小的设备上复杂的用户界面(UI)设计时。本文将时间延迟作为可用性问题的主要部分进行了研究,这是由于用户在完成给定任务时的交互性增加而引起的。本文研究了从像素图形到交互式可缩放矢量图形(SVG)的转化率结果,作为减少用户交互从而增强整体用户体验(UX)的解决方案。研究设计侧重于2个分析阶段,首先是探索性的比较阶段,然后是回归分析,作为可用性测试的一部分。比较分析利用由控制组和处理组组成的A/B测试,测量基于每页操作花费的时间,通过指定的观察来确定像素和矢量图形的效果大小。随后的回归分析本质上是解释性的,并测量时间延迟的间接影响,定义每页操作所花费的时间之间存在重要关系。这些发现有助于在UI设计中建立更有效的图形格式使用,从而最大化用户体验结果,从而定义有效的可用性,以实现转换优化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ASEAN Engineering Journal
ASEAN Engineering Journal Engineering-Engineering (all)
CiteScore
0.60
自引率
0.00%
发文量
75
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