DIGITAL GAMES GET VIRAL ON SOCIAL MEDIA: A SOCIAL NETWORK ANALYSIS OF POKEMON GO ON TWITTER

Q2 Social Sciences
Datis Khajeheian, Shaghayegh Kolli
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引用次数: 3

Abstract

This article reports a social network analysis of how Pokemon Go, a social augmented reality mobile game, has been reflected and represented on twitter. With more than 500 million downloads, this game becomes one of the most popular augmented reality games ever played and based on the social nature of this game. It was a question that what are the characteristics of sharing of #pokemongo on twitter? This research conducted a social network analysis on the twitter platform by analysing the #pokemongo. Results show that this game promoted the social relationship of users and increased the conversation among the players. It also concluded that the social behaviour of users promoted and they acted more social, explored their surroundings more motivating and made their routines more meaningful.
数字游戏在社交媒体上病毒式传播:对twitter上的pokemon go的社交网络分析
这篇文章报道了一个社交网络分析,即社交增强现实手机游戏《口袋妖怪Go》是如何在推特上得到反映和表现的。这款游戏的下载量超过5亿,成为有史以来最受欢迎的增强现实游戏之一,基于这款游戏的社交性质。这是一个问题,在推特上分享#pokemongo有什么特点?这项研究通过分析#pokemongo在推特平台上进行了社交网络分析。结果表明,该游戏促进了用户的社交关系,增加了玩家之间的对话。它还得出结论,用户的社交行为得到了促进,他们表现得更具社交性,探索周围环境更具激励性,使他们的日常生活更有意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Web Based Communities
International Journal of Web Based Communities Social Sciences-Communication
CiteScore
2.00
自引率
0.00%
发文量
30
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