“Discomforting VR”: Listening, Feeling, Contacting Virtual Reality Community

IF 0.3 0 ART
Ilya Brookwell
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引用次数: 0

Abstract

This paper asks what we can learn from discomfort in virtual reality (VR) beyond perception-altering or consciousness-raising technical affordances. I accomplish this by directing focus upon the everyday VR user and using ethnographic participant observation. I first define a working concept called “discomforting VR” within the context of a corporate marketing scheme, a concept that focuses on unsettling feelings generated by VR experiences. Second, I report on research methods that aim to take a grounded approach toward how to better listen to and feel users in VR. I present two distinct “ethnographic logs,” which are a narration from fieldwork in operation, and I argue that VR can best be understood as a technology that hosts significant community. These findings take us beyond understanding VR as a space offering an embodied sense of immersion/interaction. The paper is a contribution to those interested in the study of Social VR. It will serve as a resource to any who wish to think productively about VR as a focal point for contemporary digital life.
“令人不安的VR”:聆听、感受、联系虚拟现实社区
本文提出,除了感知改变或意识提升的技术支持外,我们可以从虚拟现实(VR)中的不适中学到什么。我通过将注意力集中在日常VR用户上并使用人种学参与者观察来实现这一点。我首先在一个企业营销计划的背景下定义了一个工作概念,叫做“令人不安的VR”,这个概念关注的是VR体验产生的不安感。其次,我报告的研究方法旨在采取一种接地气的方法,研究如何在VR中更好地倾听和感受用户。我提出了两种截然不同的“人种志日志”,它们是对实地工作的叙述,我认为VR最好被理解为一种承载重要社区的技术。这些发现让我们超越了将VR理解为提供沉浸感/互动感的空间。这篇论文是对那些对社会虚拟现实研究感兴趣的人的贡献。它将成为任何希望将VR作为当代数字生活焦点进行有效思考的人的资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
0.30
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12
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