Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH
E. Whewell, Helen Caldwell, Grant Malloch, Bethan Garrett
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引用次数: 3

Abstract

The Digital Learning Across Boundaries: Developing Changemakers (DLAB) project uses immersive technologies in education to explore three challenges across three years: physical, personal and environmental. This paper focuses on the first of these, bringing together the themes of digital making and changemaking to cross physical boundaries by raising awareness about physical inactivity in 11 and 12 year old school pupils. Immersive technologies such as augmented and virtual reality enabled the development of empathy and intercultural understanding among participants, fostered an understanding of changemaking, and created environments for sharing prototype exergames. Research data is analysed to seek evidence of the development of changemaker attributes and impact within a sample group of 60 English school pupils.    
跨越国界的数字学习:在国际背景下支持变革的沉浸式技术
“跨越边界的数字学习:培养变革者”(DLAB)项目在教育中使用沉浸式技术,在三年内探索三个挑战:物理、个人和环境。本文重点讨论了其中的第一个,将数字制造和变革的主题结合在一起,通过提高11岁和12岁学生对身体不活动的认识来跨越身体界限。增强现实和虚拟现实等沉浸式技术促进了参与者之间的同理心和跨文化理解,促进了对变革的理解,并为共享原型练习游戏创造了环境。对研究数据进行了分析,以寻找60名英国学生样本组中变革者属性和影响发展的证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
16.70%
发文量
15
审稿时长
16 weeks
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