State of play: Video games and moral engagement

IF 0.7 Q3 COMMUNICATION
D. Staines, M. Consalvo, Adam Stangeby, Samia Pedraça
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引用次数: 5

Abstract

In this article we examine three recent examples of ‘ethically notable games’ (Zagal 2010) and highlight unusual or innovative design features for facilitating moral engagement. Drawing on the work of Miguel Sicart to frame our analysis, our goal is to highlight current trends in ENG (ethically notable games) design and see how commercial games are moving beyond reductive ‘morality meters’ and treating moral choice with greater nuance, resulting ‐ for the most part ‐ in a more morally engaging experience.
游戏状态:电子游戏与道德参与
在本文中,我们将分析最近出现的三款“道德上引人注目的游戏”(Zagal, 2010),并强调促进道德参与的不同寻常或创新设计特征。借鉴Miguel Sicart的工作来构建我们的分析,我们的目标是突出ENG(道德显著游戏)设计的当前趋势,看看商业游戏如何超越简化的“道德尺度”,以更细微的差别对待道德选择,从而在很大程度上产生更具道德吸引力的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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