On the Question of Formation and Development of the Animation Industry in the XX — Beginning of XXI Century

I. Pecheranskyi
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引用次数: 0

Abstract

The purpose of the article is to analyze distinct aspects of the formation and development of the animation industry during XX — at the beginning of XXI century in connection with the movie industry and broadcasting mainly in the USA that allows a deep understanding of the essence and peculiarities of audiovisual industry functioning as the separate segment of creative industry. The methodology. On the basis of the historical approach and also methods of data collecting and analytical and synthetical processing, qualitative analysis of development was conducted. It was found out that today the animation industry is a separate segment of audiovisual industry, that had overcome a difficult way of development in co-evolution with the movie and TV industries that have survived in the globalization of production and its distribution. The results. The industry of animation appeared in the USA under the influence of cinematography and its further formation was determined by two main factors: technological development that enabled diversified markets and products, improved animators’ ability to express their own creative ideas, besides, assisted to enlarge the global market and many regional market niches, and also the tendency of cost decrease of production that provided the basic conditions for the animation production in other countries-subcontractors.  After the World War II a sharp drop in showing animated cartoons in the cinema was observed but with the appearance and spreading of TV for the animated industry new possibilities became available. Significant changes happened in 1980 when after almost a decade break, 2D animated films were actively made for the cinemas, and within the animated industry two measurements were formed — local-artisanal and global Hollywood system. Technological determinism brought new markets and two tendencies into animated production: mass production for the non-theatrical markets, CGI in the world market. Using cheap software and fast rendering of CGI-animation have changed forever the TV animation and had a huge influence on the geography of the animated industry. The scientific novelty. Analysis of the animation through the prism of branch industrialization during XX — beginning XXI century. The practical significance. The material of the given article can be used for the development of program or strategies for the animated industry development in Ukraine as a foreign experience.
论20 - 21世纪初动漫产业的形成与发展问题
本文的目的是分析XX - 21世纪初动画产业形成和发展的不同方面,主要是与美国的电影产业和广播产业相结合,从而深入了解作为创意产业中独立部分的视听产业的本质和特点。的方法。在历史研究方法的基础上,运用数据收集和分析综合处理的方法,对发展进行定性分析。据了解,今天的动画产业是与在生产和发行全球化中生存下来的电影和电视产业共同进化的艰难发展道路上的独立的视听产业。结果。美国的动画产业是在电影技术的影响下出现的,它的进一步形成主要由两个因素决定:技术的发展使市场和产品多样化,提高了动画师表达自己创意的能力,扩大了全球市场和许多区域市场利基,制作成本的下降趋势也为其他国家的动画制作提供了基本条件-分包商。第二次世界大战后,在电影院放映动画片的人数急剧下降,但随着电视的出现和普及,动画行业出现了新的可能性。1980年发生了重大变化,在中断了近十年之后,2D动画电影被积极地制作到电影院,并且在动画产业中形成了两种衡量标准-本地手工制作和全球好莱坞系统。技术决定论为动画制作带来了新的市场和两种趋势:非戏剧市场的大规模生产,世界市场的CGI。使用廉价的软件和快速渲染的cgi动画永远地改变了电视动画,并对动画产业的地理位置产生了巨大的影响。科学的新奇。从20世纪至21世纪初分支工业化的角度分析动画。现实意义。给定的文章的材料可以用于程序或战略的发展,为动画产业发展在乌克兰作为国外的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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