Reanimating the History and the Forgotten Characteristics of the Zoetrope

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Christine Veras
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引用次数: 1

Abstract

This article aims to reanimate and expand on the often-neglected details of the zoetrope’s history, offering new insightful evidence from archival sources about this 19th-century optical toy’s genealogy. From its theorizing by William G. Horner in 1834 to its commercialization in 1867, this new study of the zoetrope’s original patents and archival materials suggests that all the three patents, filed in the same year, months apart from one another, in England, the United States, and France, are connected to the Milton Bradley Company. The historical investigation extends to the forgotten characteristics of the zoetrope, bringing them to light in combination with a hands-on approach through the lens of experimental media archaeology. This includes experiments with ‘zoetropic editing’, allowing for a recontextualization of its imaginative potential and playability through the combination of two different strips. From this animation practitioner and researcher’s point of view, the contributions shared in this article can expand and challenge the way we play with, teach about, and produce animations for the zoetrope today.
重燃历史与比喻被遗忘的特征
这篇文章旨在重新激活和扩展zoetrope历史上经常被忽视的细节,从档案来源提供关于这个19世纪光学玩具谱系的新的有见地的证据。从1834年威廉·G·霍纳(William G.Horner)的理论化到1867年的商业化,这项对zoetrope原始专利和档案材料的新研究表明,这三项专利都与米尔顿·布拉德利公司有关,它们是在同一年、相隔数月在英国、美国和法国提交的。历史调查延伸到了被遗忘的zoetrope特征,通过实验媒体考古的视角,结合实践方法,将其揭示出来。这包括“zoetropic编辑”的实验,通过两个不同的条带的组合,可以重新文本化其想象力潜力和可玩性。从这位动画从业者和研究人员的角度来看,本文中分享的贡献可以扩展和挑战我们今天为zoetrope游戏、教学和制作动画的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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