Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Andres Pinilla, Jan-Niklas Voigt-Antons, Jaime Garcia, W. Raffe, S. Möller
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引用次数: 0

Abstract

Quality and Usability Lab, Institute for Software Technology and Theoretical Computer Science, Faculty of Electrical Engineering and Computer Science, Technische Universitat Berlin, Berlin, Germany, UTS Games Studio, Faculty of Engineering and IT, University of Technology Sydney UTS, Sydney, NSW, Australia, German Research Center for Artificial Intelligence (DFKI), Berlin, Germany, Hamm-Lippstadt University of Applied Sciences, Hamm, Germany
更正:虚拟现实中的实时情感检测:一种基于情感和脑电图信号三维模型的技术
质量和可用性实验室,软件技术与理论计算机科学研究所,电气工程与计算机科学学院,柏林理工大学,德国,UTS Games Studio,悉尼理工大学工程与IT学院,悉尼,新南威尔士州,澳大利亚,德国人工智能研究中心,德国,哈姆-利普施塔特应用科学大学,德国哈姆
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
0.00%
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0
审稿时长
13 weeks
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