The Effectiveness of using Android Based Chemical Ludo Game Media Reduction and Oxidation Reaction Material on Students Learning Outcomes

Indah Fedya Sari, I. Iswendi
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引用次数: 1

Abstract

This research follow up research development of Educational Design Research with Plomp model that has been done the validity and practicality test but hasn’t been tested effectiveness using the android based chemical ludo game media for reduction and oxidation reactions material on student learning outcomes for class X SMA/MA. This aims for reveal the level effectiveness using the android based chemical ludo game media on reduction and oxidation reaction material to learning outcomes of class X SMA/MA.The design used was pretest-posttest control group design with random sample group. The sample of research were class X MIPA 4 with 34 students and X MIPA 3 with 34 students at SMAN Binaan Khusus. The research instrument is instrument test and questionnaires. The data using analyzed with N-Gain test and hypothesis test (t-test). N-Gain the experimental class was 0.79 with high category and the control class was 0.47 with medium category. The hypothesis testing which was carried out with the t-test with tcount (7.84527) > ttable (1.668) at the real level α = 0.05. So the android based chemical ludo game media material for reduction and oxidation reactions effective in increasing learning outcomes for students significantly in the cognitive domain class X SMA/MA.
基于Android的化学Ludo游戏介质还原氧化反应材料对学生学习效果的影响
本研究跟进了教育设计研究的发展与Plomp模型,该模型已经进行了有效性和实用性测试,但尚未测试使用基于android的化学ludo游戏媒体还原和氧化反应材料对X类SMA/MA学生学习成果的有效性。本研究旨在揭示使用基于android的化学ludo游戏媒体在还原和氧化反应材料上对X类SMA/MA学习结果的水平有效性。采用前测后测对照组设计,随机抽样组。研究样本为斯曼比纳安胡斯中学X mipa4班34名学生和X mipa3班34名学生。研究手段为仪器测试和问卷调查。使用N-Gain检验和假设检验(t检验)对数据进行分析。氮增益实验班为0.79(高类别),对照班为0.47(中类别)。假设检验采用t检验,tcount(7.84527) >表(1.668)在真实水平α = 0.05。因此,基于android的化学ludo游戏媒介材料的还原和氧化反应有效地提高了学生在认知领域类X SMA/MA的学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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24 weeks
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