Understanding Memetic Media and Collective Identity Through Streamer Persona on Twitch.tv

Nathan J. Jackson
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引用次数: 7

Abstract

Video game livestreamers on the leading platform Twitch.tv present a carefully curated version of themselves - negotiated in part via interactions with their viewers - resulting in collectively performed personas centred around individual streamers. These collective personas emerge from a combination of live performance, platform features including streamer-specific emoticons and audiovisual overlays, the games that streamers play, and how they play them. In this paper, I interrogate how these elements culminate in a feedback loop between individual streamers and non-streamer participants, specifically how platform features mediate and facilitate interactions between users. I also examine streaming persona as both a product and expression of this dynamic and the subsequent emergence of streamer-based social arrangement and collective value systems. I do this with particular attention to how memes operate uniquely within the livestreaming mode.
通过Twitch.tv上的流媒体人物理解记忆媒体和集体身份
领先平台Twitch上的视频游戏直播者。电视呈现了一个精心策划的版本,部分是通过与观众的互动来协商,从而形成了以个人主播为中心的集体表演角色。这些集体角色来自于现场表演、平台功能(包括主播特定的表情符号和视听覆盖)、主播玩的游戏以及他们玩游戏的方式。在本文中,我将探究这些元素是如何在个人主播和非主播参与者之间形成反馈循环的,特别是平台功能是如何调解和促进用户之间的互动的。我还研究了流媒体角色作为这种动态的产品和表达,以及随后出现的基于流媒体的社会安排和集体价值体系。我特别注意在直播模式下,模因是如何独特地运作的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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9 weeks
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