Multifactorial analysis of factors influencing elite Australian football match outcomes: a machine learning approach

Q2 Computer Science
J. Fahey-Gilmour, B. Dawson, P. Peeling, J. Heasman, B. Rogalski
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引用次数: 8

Abstract

Abstract In Australian football (AF), few studies have assessed combinations of pre- game factors and their relation to game outcomes (win/loss) in multivariable analyses. Further, previous research has mostly been confined to association-based linear approaches and post-game prediction, with limited assessment of predictive machine learning (ML) models in a pre-game setting. Therefore, our aim was to use ML techniques to predict game outcomes and produce a hierarchy of important (win/loss) variables. A total of 152 variables (79 absolute and 73 differentials) were used from the 2013–2018 Australian Football League (AFL) seasons. Various ML models were trained (cross-validation) on the 2013–2017 seasons with the–2018 season used as an independent test set. Model performance varied (66.5-73.3% test set accuracy), although the best model (glmnet – 73.3%) rivalled bookmaker predictions in the same period (70.9%). The glmnet model revealed measures of team quality (a player-based rating and a team-based) in their relative form as the most important variables for prediction. Models that contained in-built feature selection or could model non-linear relationships generally performed better. These findings show that AFL game outcomes can be predicted using ML methods and provide a hierarchy of predictors that maximize the chance of winning.
影响澳大利亚精英足球比赛结果因素的多因素分析:机器学习方法
摘要在澳大利亚足球(AF)中,很少有研究在多变量分析中评估赛前因素的组合及其与比赛结果(输赢)的关系。此外,以前的研究大多局限于基于关联的线性方法和游戏后预测,在游戏前环境中对预测性机器学习(ML)模型的评估有限。因此,我们的目标是使用ML技术来预测游戏结果,并产生重要(输赢)变量的层次结构。2013-2018赛季,共使用了152个变量(79个绝对值和73个差值)。在2013-2017赛季对各种ML模型进行了训练(交叉验证),2018赛季作为一个独立的测试集。模型性能各不相同(测试集准确率为66.5-73.3%),尽管最佳模型(glmnet–73.3%)可与同期博彩公司的预测(70.9%)相媲美。glmnet模型揭示了团队质量的衡量标准(基于球员的评级和基于团队的评级)是最重要的预测变量。包含在构建的特征选择中或可以对非线性关系建模的模型通常表现得更好。这些发现表明,AFL比赛结果可以使用ML方法进行预测,并提供了一个最大化获胜机会的预测层次。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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