Ballistic Shadow Art

Xiaozhong Chen, S. Andrews, D. Nowrouzezahrai, P. Kry
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引用次数: 2

Abstract

We present a framework for generating animated shadow art using occluders under ballistic motion. We apply a stochastic optimization to find the parameters of a multi-body physics simulation that produce a desired shadow at a specific instant in time. We perform simulations across many different initial conditions, applying a set of carefully crafted energy functions to evaluate the motion trajectory and multi-body shadows. We select the optimal parameters, resulting in a ballistics simulation that produces ephemeral shadow art. Users can design physically-plausible dynamic artwork that would be extremely challenging if even possible to achieve manually. We present and analyze number of compelling examples.
弹道阴影艺术
我们提出了一个框架,用于生成动画阴影艺术在弹道运动下使用闭塞。我们应用随机优化来找到在特定时刻产生所需阴影的多体物理模拟的参数。我们在许多不同的初始条件下进行模拟,应用一组精心制作的能量函数来评估运动轨迹和多体阴影。我们选择最佳参数,从而产生弹道学模拟,产生短暂的阴影艺术。用户可以设计物理上合理的动态艺术作品,这将是极具挑战性的,即使可能手动实现。我们提出并分析了一些令人信服的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.20
自引率
0.00%
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