Gotta face ‘em all: Pokémon, Japanese animated characters, and the emergence of playful visual animism

IF 16.4 1区 化学 Q1 CHEMISTRY, MULTIDISCIPLINARY
Vincenzo Idone Cassone
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引用次数: 2

Abstract

As a result of technological innovations and new cultural practices, the contemporary mediasphere is increasingly populated by digital(ized) faces. The phenomenon is not limited to human faces, but includes a vast universe of fictional animated faces, variously called ‘characters’, ‘mascots’ or ‘kyara’. In Japan, while certainly not new, kyara have been spreading thanks to globalization, digitalization and media-mix strategies. Through the connection between visual design, fictional narratives and socio-cultural consumption, kyara can be considered semiotic figures of in-betweenness, key symbolic mediators in the Japanese mediascape. Their anthropomorphic face design mediates the cultural boundaries between the human and the non-human, the animate and the inanimate, nature and culture. Furthermore, their post-modern narratives mix inspiration from the past and the present, from myths to science fiction. Lastly, they involve an encyclopedic reworking between fiction and reality, mythical references and secularization, between the domains of seriousness and playful make-believe. The article aims to explore the semiotic dimensions of kyara in contemporary Japan, with emphasis on their logic of representation and cultural outcomes. These will be investigated through the analysis of the Pokémon franchise, which will make it possible to describe the emergence of new semiotic patterns of ‘playful visual animism’ in the process of media facialization of everyday life.
必须面对它们:poksammon,日本动画人物,以及有趣的视觉万物有灵论的出现
由于技术创新和新的文化实践,当代媒体领域越来越多地出现了数字化面孔。这种现象不仅限于人脸,还包括大量虚构的动画人脸,这些人脸被称为“角色”、“吉祥物”或“kyara”。在日本,kyara虽然不是什么新鲜事,但由于全球化、数字化和媒体混合策略,它一直在传播。通过视觉设计、虚构叙事和社会文化消费之间的联系,kyara可以被认为是介于中间的符号人物,是日本媒体景观中的关键符号媒介。他们的拟人化面部设计调和了人类与非人类、有生命与无生命、自然与文化之间的文化界限。此外,他们的后现代叙事融合了过去和现在的灵感,从神话到科幻小说。最后,它们涉及在小说和现实、神话参考和世俗化之间,在严肃和戏谑的虚构领域之间进行百科全书式的改编。本文旨在探讨当代日本kyara的符号学维度,重点探讨其表现逻辑和文化结果。这些将通过对《精灵宝可梦》系列的分析进行调查,这将有可能描述在日常生活的媒体化过程中出现的“好玩的视觉万物有灵论”的新符号模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Accounts of Chemical Research
Accounts of Chemical Research 化学-化学综合
CiteScore
31.40
自引率
1.10%
发文量
312
审稿时长
2 months
期刊介绍: Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance. Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.
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