Interactive simulation of plume and pyroclastic volcanic ejections

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Maud Lastic, D. Rohmer, G. Cordonnier, C. Jaupart, Fabrice Neyret, Marie-Paule Cani
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引用次数: 0

Abstract

We propose an interactive animation method for the ejection of gas and ashes mixtures in volcano eruption. Our novel, layered solution combines a coarse-grain, physically-based simulation of the ejection dynamics with a consistent, procedural animation of multi-resolution details. We show that this layered model can be used to capture the two main types of ejection, namely ascending plume columns composed of rapidly rising gas carrying ash which progressively entrains more air, and pyroclastic flows which descend the slopes of the volcano depositing ash, ultimately leading to smaller plumes along their way. We validate the large-scale consistency of our model through comparison with geoscience data, and discuss both real-time visualization and off-line, realistic rendering.
羽流和火山碎屑喷发的交互模拟
我们提出了一种用于火山喷发中气体和灰烬混合物喷射的交互式动画方法。我们新颖的分层解决方案将弹射动力学的粗粒度、基于物理的模拟与多分辨率细节的一致程序动画相结合。我们表明,这种分层模型可以用于捕捉两种主要类型的喷出,即由快速上升的携带气体的火山灰组成的上升羽流柱,它逐渐携带更多的空气,以及沿火山斜坡下降的火山碎屑流,沉积火山灰,最终导致沿途羽流变小。通过与地球科学数据的比较,我们验证了我们的模型的大规模一致性,并讨论了实时可视化和离线真实绘制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.90
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0.00%
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