The influence of entertainment, utility and pass time on consumer brand engagement for news media brands: a mediation model

IF 0.6 Q4 BUSINESS
Kyriakos Riskos, L. Hatzithomas, P. Dekoulou, George Tsourvakas
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引用次数: 16

Abstract

ABSTRACT Given that the current media condition provides numerous channels that create interaction between news media brands and consumers, the concept of consumer brand engagement (CBE), referred as being the interactive relationships between consumers and brands is more crucial than ever in the media sector. The purpose of this study is to examine the direct and indirect effects of three motives, utility, entertainment, and pass time, on consumer brand engagement for online news media brands. A causal model that illustrates both the direct and indirect effects of the three motives on CBE reveals the critical role of entertainment as a mediator. Utility and entertainment positively impact CBE, whereas pass time is negatively associated with CBE for online news media brands. Entertainment positively mediates the relationship between utility and CBE as well as influencing the negative relationship between pass time and CBE.
娱乐、效用和消遣时间对新闻媒体品牌消费者品牌参与的影响:一个中介模型
摘要鉴于当前的媒体条件为新闻媒体品牌和消费者之间的互动提供了众多渠道,消费者品牌参与(CBE)的概念,即消费者和品牌之间的互动关系,在媒体领域比以往任何时候都更加重要。本研究的目的是检验效用、娱乐和消磨时间三种动机对网络新闻媒体品牌消费者品牌参与的直接和间接影响。一个因果模型说明了这三种动机对CBE的直接和间接影响,揭示了娱乐作为中介的关键作用。实用性和娱乐性对在线新闻媒体品牌的CBE有正向影响,而打发时间与CBE有负相关。娱乐对效用与CBE之间的关系起到了正向中介作用,也影响了消磨时间与CBE的负向关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.00
自引率
7.70%
发文量
10
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