Prototyping process: interior architecture as a social agency

IF 0.2 4区 艺术学 N/A ARCHITECTURE
Milagros Zingoni
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引用次数: 3

Abstract

How can education in interior architecture facilitate knowledge and experiences beyond the standard curriculum? Pause + Play was a design-build public installation, which was the result of a participatory collaboration in an interior architecture graduate program in the southwest United States. The collaboration included students from Arizona State University consisting of seven graduate students in interior architecture, one graduate student from architecture, three graduate students from music and 75 sixth graders from Porter Elementary School, a local school in Mesa, Arizona. The studio explored the social capacity for interior design to engage youth, as well as the material expertise (detailing and building) required to practice effectively in this field. The studio explored interior architecture within a social context and without architecture, in the sense that there was not an indoor room. The graduate students engaged with the youth through games, collages, model making, narrative of their models and intergenerational interviews to establish a participatory collaboration to engage them in the design process. They analyzed the work and ideas proposed by the children, designed, fabricated, and mounted the installation during the fall 2017 studio. The final outcome named “Pause + Play” carried the goals set for the process by inviting visitors to explore, discover and reflect on one’s own culture. This article presents the studio approach for a funded participatory research + design + build effort under the umbrella of a common thesis problem: A participatory collaboration that reflects on culture and play through the eyes of children.
原型设计过程:作为社会中介的室内建筑
室内建筑教育如何促进标准课程之外的知识和体验?暂停 + Play是一个设计-建造的公共装置,是美国西南部一个室内建筑研究生项目参与合作的结果。此次合作包括亚利桑那州立大学的学生,其中包括七名室内建筑研究生、一名建筑研究生和三名音乐研究生,以及亚利桑那州梅萨当地学校波特小学的75名六年级学生。工作室探索了室内设计吸引年轻人的社会能力,以及在该领域有效实践所需的材料专业知识(细节和建筑)。工作室在没有建筑的情况下,在没有室内房间的意义上,在社会背景下探索室内建筑。研究生通过游戏、拼贴画、模型制作、模型叙事和代际访谈与年轻人接触,建立参与式合作,让他们参与设计过程。他们分析了孩子们提出的作品和想法,设计、制作并在2017年秋季工作室安装了装置。最终结果命名为“暂停 + 游戏”通过邀请游客探索、发现和反思自己的文化,实现了这个过程的目标。本文介绍了资助参与式研究的工作室方法 + 设计 + 在一个共同的论文问题的保护伞下努力:通过儿童的视角反思文化和游戏的参与式合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.20
自引率
0.00%
发文量
5
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