Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Sean Eshuis, K. Pozzebon, Andrew Allen, L. Kannis-Dymand
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引用次数: 0

Abstract

Introduction Player experience is the interaction between individual qualities and game attributes. It is becoming a popular topic to understand why individuals are interested in different video games. The current literature offers a range of different scales that measure similar player experience factors but often lack published validity analysis. The Player Experience Index is an empirically validated measure based on the means-end theory. The current study used this measure to analyse player experience factors and enjoyment among single-player shooter, single-player role-playing, massively multiplayer online shooter, and massively multiplayer online role-playing video games. Methods Analyses were based on a sample of 145 participants who completed an online survey. Results Results indicated that player experience factors were related to enjoyment, with differing results based on video game genre. It was also found that greater levels of enjoyment were reported by participants who preferred single-player mode of play compared to massively multiplayer online play mode, and participants who preferred single-player role-playing games indicated greater levels of enjoyment than the other three groups. Discussion While there was an uneven and small sample size for each video game category, the findings of this exploratory study highlight that further research is warranted. Future research should consider analysing the player experience for currently available and marketed video games to better understand how player experience influences enjoyment in the rapidly evolving gaming industry and its role in gaming design.
玩家体验和乐趣:电子游戏类型差异的初步分析
简介玩家体验是个人素质和游戏属性之间的互动。理解个人为什么对不同的电子游戏感兴趣正成为一个热门话题。目前的文献提供了一系列不同的量表来衡量类似的球员体验因素,但往往缺乏已发表的有效性分析。球员体验指数是一个基于均值-终点理论的实证检验指标。目前的研究使用这一指标来分析单人射击游戏、单人角色扮演游戏、大型多人在线射击游戏和大型多人网络角色扮演电子游戏中的玩家体验因素和乐趣。方法分析基于145名参与者的样本,他们完成了一项在线调查。结果结果表明,玩家体验因素与游戏乐趣有关,不同类型的游戏结果不同。研究还发现,与大规模多人在线游戏模式相比,更喜欢单人游戏模式的参与者表现出更高的享受水平,而更喜欢单人角色扮演游戏的参与者则比其他三组表现出更大的享受水平。讨论虽然每个电子游戏类别的样本量都不均衡且很小,但这项探索性研究的结果突出表明,有必要进行进一步的研究。未来的研究应考虑分析当前可用和营销的视频游戏的玩家体验,以更好地了解玩家体验如何影响快速发展的游戏行业中的乐趣及其在游戏设计中的作用。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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