Design and Construction of Zana Robot for Modeling Human Player in Rock-paper-scissors Game using Multilayer Perceptron, Radial basis Functions and Markov Algorithms

IF 1.2 Q3 MULTIDISCIPLINARY SCIENCES
Maryam Ghasemi, A. Roshani, Peshawa Jamal Muhammad Ali, F. F. Nia, Ehsan Nazemi, G. Roshani
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引用次数: 0

Abstract

–In this paper, the implementation of artificial neural networks (multilayer perceptron [MLP] and radial base functions [RBF]) and the upgraded Markov chain model have been studied and performed to identify the human behavior patterns during rock, paper, and scissors game. The main motivation of this research is the design and construction of an intelligent robot with the ability to defeat a human opponent. MATLAB software has been used to implement intelligent algorithms. After implementing the algorithms, their effectiveness in detecting human behavior pattern has been investigated. To ensure the ideal performance of the implemented model, each player played with the desired algorithms in three different stages. The results showed that the percentage of winning computer with MLP and RBF neural networks and upgraded Markov model, on average in men and women is 59%, 76.66%, and 75%, respectively. Obtained results clearly indicate a very good performance of the RBF neural network and the upgraded Markov model in the mental modeling of the human opponent in the game of rock, paper, and scissors. In the end, the designed game has been employed in both hardware and software which include the Zana intelligent robot and a digital version with a graphical user interface design on the stand. To the best knowledge of the authors, the precision of novel presented method for determining human behavior patterns was the highest precision among all of the previous studies.
基于多层感知器、径向基函数和马尔可夫算法的Zana机器人设计与构建
–在本文中,研究并执行了人工神经网络(多层感知器[MLP]和径向基函数[RBF])的实现和升级的马尔可夫链模型,以识别岩石、纸张和剪刀游戏中的人类行为模式。本研究的主要动机是设计和建造一种能够击败人类对手的智能机器人。MATLAB软件已被用于实现智能算法。在实现这些算法后,对它们在检测人类行为模式方面的有效性进行了研究。为了确保实现的模型具有理想的性能,每个玩家在三个不同的阶段使用所需的算法。结果表明,采用MLP和RBF神经网络以及升级马尔可夫模型的计算机获胜率,男性和女性平均分别为59%、76.66%和75%。所获得的结果清楚地表明,RBF神经网络和升级的马尔可夫模型在岩石、纸张和剪刀游戏中对人类对手的心理建模中具有非常好的性能。最终,设计的游戏在硬件和软件上都得到了应用,其中包括Zana智能机器人和一个带有图形用户界面设计的数字版本。据作者所知,新提出的确定人类行为模式的方法的精度是以前所有研究中最高的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ARO-THE SCIENTIFIC JOURNAL OF KOYA UNIVERSITY
ARO-THE SCIENTIFIC JOURNAL OF KOYA UNIVERSITY MULTIDISCIPLINARY SCIENCES-
自引率
33.30%
发文量
33
审稿时长
16 weeks
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