Projection and Reception of Film: A Reciprocal Ethics

IF 0.5 Q4 COMMUNICATION
T. Sakota, F. Faller
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Abstract

Abstract Filmmakers begin their work with an empty screen in the same way that artists approach a blank canvas. The implied intention is to create a work that will evoke emotion, thought and reflection. As both film and art have developed, so have the ways in which the screen or canvas is populated. As technology has developed so have methods of transferring the intention. Likewise, there have been adaptations in the way viewers, absorbed in moving images on the screen, interpret the images from moment to moment, ultimately, as a composite work, and from their particular point of view. This article examines certain ethical aspects of watching film with regard to three relevant film innovations, namely: classical Hollywood narrative, modern auteur film, and a comparison between the experience of contemporary viewing, with its access to new technological platforms on the one hand, and viewers’ experience of the very earliest film on the other. The discussion incorporates some thoughts on the Greek philosopher Plato's Allegory of The Cave, which is presented in his work The Republic, where he interrogates how reality and knowledge are mediated according to the point of view from which the images projected onto the wall of the cave are viewed and interpreted. With reference to watching images in film, the article proposes three points of viewer interpretation that affect their experience of reality and knowledge which include the ethics of familiarity (routine viewer), the ethics of expectation (customised viewer), and the ethics of the medium (novel viewer).
电影的放映与接受:一种互惠的伦理
电影制作人从一个空白的屏幕开始他们的工作,就像艺术家从一块空白的画布开始一样。隐含的意图是创造一个能唤起情感、思考和反思的作品。随着电影和艺术的发展,屏幕或画布的填充方式也在发展。随着技术的发展,转移意图的方法也越来越多。同样,也有一些改编,观众被屏幕上的动态图像所吸引,从一个瞬间到另一个瞬间,将这些图像解读为一个合成作品,并从他们特定的角度来解读。本文通过三个相关的电影创新,即:经典好莱坞叙事,现代导演电影,以及当代观影体验(一方面是获得新技术平台)与观众对最早电影体验的比较,来考察观影的某些伦理方面。讨论结合了希腊哲学家柏拉图在其著作《理想国》中提出的《洞穴寓言》中的一些想法,他在其中询问了现实和知识是如何根据投射到洞穴墙壁上的图像被观看和解释的观点来调解的。本文以电影中的观看影像为例,提出了影响观众对现实和知识体验的三个观影点:熟悉性伦理(常规观影者)、期待性伦理(定制观影者)和媒介性伦理(新奇观影者)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.50
自引率
0.00%
发文量
15
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