Dezaemon, RPG Maker, NScripter: Exploring and classifying game ‘produsage’ in 1990s Japan

IF 0.7 Q3 COMMUNICATION
Mikhail Fiadotau
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引用次数: 2

Abstract

The article examines three tools used for hobbyist game development in 1990s Japan: the Dezaemon series of user-customizable shoot ‘em up games, the RPG Tsukūru (RPG Maker) series of tools for creating Japanese-style role-playing games and the NScripter scripting engine for visual novels. In doing so, it aims to highlight the diversity, but also to bring out the commonalities, of game ‘produsage’: producing video games by using dedicated software. The focus on a non-western historical context is an attempt to challenge assumptions about the locales and platforms of game produsage prevalent in English-language scholarship. The article concludes with a two-axis typology of game produsage, based on the degree of expressive freedom their functionality enables and the limitations they impose on users’ distributing their games.
Dezaemon, RPG Maker, NScripter:探索和分类20世纪90年代日本的游戏“产品使用
本文考察了20世纪90年代日本用于业余游戏开发的三种工具:用户自定义射击游戏Dezaemon系列、用于创建日式角色扮演游戏的RPG Tsukúru(RPG Maker)系列工具和用于视觉小说的NScripter脚本引擎。在这样做的过程中,它旨在突出游戏“产品使用”的多样性,但也揭示其共性:通过使用专用软件制作视频游戏。对非西方历史背景的关注是试图挑战英语学术界普遍存在的关于游戏产品使用地点和平台的假设。文章最后提出了游戏产品的双轴类型,基于其功能所能实现的表达自由度和对用户分发游戏的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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