P‐171: Late‐News Poster: Ultra‐light Liquid Crystal Lenses for AR and VR

James Harding, M. Banach, M. Wheeler, W. Reeves, Patrick Prusinskas, Barry Wild, Lidia Juźwiak
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Abstract

Head mounted display systems are widely available, yet there remain key technical challenges to increase their utility in the market. One such challenge is the conflict for human vision between accommodation and vergence when viewing virtual images. At worst this leads to an uncomfortable viewing experience and at best it limits the stereoscopic range. The transition from fixed focal length optics to systems that can be tuned to match the virtual content promises to change to this paradigm. In this paper we describe a tunable liquid crystal lens based on Fresnel optics that allows variable focus of the virtual image. Crucially this is the first time this type of lens has been made with ultra‐thin, light bioplastic films instead of glass, uniquely enabling attractive product form factors.
P‐171:最新新闻海报:用于AR和VR的超轻型液晶透镜
头戴式显示系统广泛可用,但增加其在市场上的实用性仍然存在关键的技术挑战。其中一个挑战是在观看虚拟图像时,人类视觉在调节和收敛之间的冲突。往坏了说,这会导致不舒服的观看体验,往好了说,它限制了立体范围。从固定焦距光学到可以调整以匹配虚拟内容的系统的转变有望改变这种模式。在本文中,我们描述了一种基于菲涅耳光学的可调谐液晶透镜,该透镜允许虚像的可变焦点。至关重要的是,这是第一次用超薄、轻质的生物塑料薄膜代替玻璃制造这种类型的透镜,独特地实现了有吸引力的产品形状因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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