Meta-Virtuality: Strategies of Disembeddedness in Virtual Interiorities

IF 1.2 2区 艺术学 0 ARCHITECTURE
Vahid Vahdat
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引用次数: 2

Abstract

To reclaim their seat in the rapidly growing market of virtual space, designers of the built environment can benefit from reevaluating theories that see the virtual as a mere extension/reflection of the physical. By claiming ontological autonomy from external worlds, the virtual is liberated from the hegemonic control of the physical. To explore the opportunities that such disruption in the physical/virtual continuum offers, I reflect on a series of pedagogical experiments that challenge the “myth of total virtuality”—the idea that the ultimate virtual experience is total immersion. The persistent obsession to fully immerse the user in a supposedly unmediated interiority of the virtual is evident in the minimization of the virtual reality apparatus to a state of almost nothingness. In this paper, I introduce a series of alienation/defamiliarization strategies, through which designers can invoke awareness about the mediation involved in a virtual experience—a condition that I refer to as “metavirtual.” One strategy emphasizes the pixelated ontology of the virtual space by techniques of glitching, low-resolution, low-fidelity, and low-color bitmap renders. Another involves manipulating the phenomenological expectations that our perception often experiences in non-virtual environments. This includes, not only a reconceptualization of the spatial object but also revisiting the agency of the subject in the virtual world. Different modes of spatial experience through portals, flying, and teleportation, affect the subject’s perception of space, and thereby alter their measurement of time.
元虚拟:虚拟室内的去嵌入策略
为了在快速增长的虚拟空间市场中夺回一席之地,建筑环境的设计师可以从重新评估将虚拟视为物理空间的延伸/反映的理论中受益。通过声称本体论自主权来自外部世界,虚拟世界从物理世界的霸权控制中解放出来。为了探索物理/虚拟连续体中的这种破坏所提供的机会,我反思了一系列挑战“完全虚拟神话”的教学实验,即最终的虚拟体验是完全沉浸。持续痴迷于让用户完全沉浸在虚拟的所谓非中介的内在中,这在虚拟现实设备最小化到几乎虚无的状态中是显而易见的。在本文中,我介绍了一系列异化/陌生化策略,通过这些策略,设计师可以唤起对虚拟体验中所涉及的中介的意识——我称之为“元虚拟”的条件。其中一种策略通过毛刺、低分辨率、低保真度和低颜色位图渲染技术来强调虚拟空间的像素化本体。另一个涉及操纵现象学期望,我们的感知通常在非虚拟环境中体验到这种期望。这不仅包括对空间对象的重新定义,还包括重新审视主体在虚拟世界中的能动性。通过入口、飞行和传送的不同空间体验模式会影响受试者对空间的感知,从而改变他们对时间的测量。
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来源期刊
CiteScore
2.50
自引率
30.80%
发文量
24
期刊介绍: The Journal of Interior Design is a scholarly, refereed publication dedicated to issues related to the design of the interior environment. Scholarly inquiry representing the entire spectrum of interior design theory, research, education and practice is invited. Submissions are encouraged from educators, designers, anthropologists, architects, historians, psychologists, sociologists, or others interested in interior design.
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