Failed Co-Creation: The Case of the BCNStreet-Lab Project

IF 0.2 Q4 ENGINEERING, MULTIDISCIPLINARY
Juan-Carlos Vidal-Rojas, Marcos Cereceda-Otárola, K. Kourkoutas, Jordi Roig-de-Zárate, Marc Vallrribera-Ros
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引用次数: 0

Abstract

We present the results of the BCNStreet-lab project, a co-creation process of a prototype that "died before it even existed" and that has led us to reflect on the creative power that participatory design can have among experts. Examining the high variability that the design acquired with the co-creation sessions, we realized how an open co-creation process can generate overflows in the design. It makes innovation possible but can also lead to failure, as is this case, because of how risky participatory design of “fluid technologies” and how ineffective reproducing the Quadruple helix innovation model in small projects can be. We tried to account for the fruitful relationship between co-creation and the design of electronic technologies, which happens in the “lobby” of the technical design of the prototype. It generates negotiations and interactions that lead to progress in the democratization of design practices in electronic engineering, computing, and telecommunications. At this point, co-creation is conceived as a space in which institutional practices, social needs, technological imaginaries, economic interests, techno-scientific interests, etc., are brought together, translated and inscribed into the design of technologies.
合作失败:以BCNStreet实验室项目为例
我们将展示BCNStreet-lab项目的成果,这是一个原型的共同创造过程,“甚至在它存在之前就已经死亡”,这让我们反思参与式设计在专家之间所具有的创造力。通过检查通过共同创造会议获得的设计的高度可变性,我们意识到一个开放的共同创造过程如何在设计中产生溢出。它使创新成为可能,但也可能导致失败,就像这种情况一样,因为“流体技术”的参与式设计风险很大,在小型项目中复制四螺旋创新模式的效率很低。我们试图解释共同创造和电子技术设计之间富有成效的关系,这种关系发生在原型技术设计的“大厅”中。它产生了协商和互动,导致了电子工程、计算和电信设计实践民主化的进步。在这一点上,共同创造被认为是一个空间,在这个空间中,制度实践、社会需求、技术想象、经济利益、技术科学利益等被汇集在一起,翻译并铭刻到技术设计中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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