The motivational power of mobile gamified exercise apps

IF 1.8 Q3 BUSINESS
Paula Bitrián, Isabel Buil, Sara Catalán
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引用次数: 1

Abstract

This study analyses how gamification motivates users of gamified mobile exercise apps and enhances their health. Data from 276 Fitbit users were analysed using structural equation modelling. The findings showed that feelings of competence and autonomy arise when exercise apps include achievement and progression-oriented affordances, and that feelings of relatedness arise with social, immersion and achievement and progression-oriented affordances. They also revealed that exercise apps should satisfy the needs for competence and relatedness to develop individuals’ intrinsic motivation, which in turn leads to greater physical, mental and social health. These findings offer insights for managers in this industry.
手机游戏化锻炼应用的激励力量
这项研究分析了游戏化如何激励游戏化移动锻炼应用程序的用户并增强他们的健康。使用结构方程模型分析了276名Fitbit用户的数据。研究结果表明,当锻炼应用程序包括以成就和进步为导向的可供性时,就会产生能力感和自主感,而社交、沉浸感和以成就和进展为导向的可用性则会产生关联感。他们还透露,锻炼应用程序应该满足能力和相关性的需求,以培养个人的内在动机,从而提高身体、心理和社会健康。这些发现为该行业的管理者提供了见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.00
自引率
12.50%
发文量
27
审稿时长
40 weeks
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