Design and Build Educational Game "New Normal"

F. Kusuma, Ridwan Sanjaya, E. Nugroho
{"title":"Design and Build Educational Game \"New Normal\"","authors":"F. Kusuma, Ridwan Sanjaya, E. Nugroho","doi":"10.24167/sisforma.v8i2.4101","DOIUrl":null,"url":null,"abstract":"Indonesia’s first confirmed case of COVID-19 infection was in early March 2020. Of course, the citizens in Indonesia want this pandemic to end soon. The fact is, there are plenty of people who do not apply the health protocols properly in daily life. Therefore, the effort to formulate the educational media in the form of a game will be carried out in this study. “New Normal” game is an educational media about how to apply the health protocols properly that have a nice user interface design so that the players will not get bored easily while playing. Thus, the knowledge about the importance of applying the health protocols properly will be embedded in every player’s mind.","PeriodicalId":30939,"journal":{"name":"SISFORMA","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-01-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SISFORMA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24167/sisforma.v8i2.4101","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Indonesia’s first confirmed case of COVID-19 infection was in early March 2020. Of course, the citizens in Indonesia want this pandemic to end soon. The fact is, there are plenty of people who do not apply the health protocols properly in daily life. Therefore, the effort to formulate the educational media in the form of a game will be carried out in this study. “New Normal” game is an educational media about how to apply the health protocols properly that have a nice user interface design so that the players will not get bored easily while playing. Thus, the knowledge about the importance of applying the health protocols properly will be embedded in every player’s mind.
设计与制作“新常态”教育游戏
印度尼西亚第一例确诊的COVID-19感染病例发生在2020年3月初。当然,印尼公民希望这场大流行尽快结束。事实是,有很多人在日常生活中没有正确地应用健康协议。因此,本研究将致力于游戏形式的教育媒体的制定。“新常态”游戏是一种教育媒体,关于如何正确应用健康协议,拥有良好的用户界面设计,这样玩家在玩游戏时就不会轻易感到无聊。因此,正确应用生命值协议的重要性将深深印在每个玩家的脑海中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
14
审稿时长
4 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信