The Journal of Gambling Issues Encompasses Video Gaming Papers

IF 1.3 Q4 SUBSTANCE ABUSE
N. Turner, Jing Shi
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引用次数: 0

Abstract

A few months ago, the Journal of Gambling Issues announced that it was opening its doors to papers on other behavioral disorders and in particular to papers on video gaming. Video gaming is a rapidly growing industry that attracts a worldwide audience and therefore a worldwide impact, but few journals that specifically focus their attention on video gaming. According to a quick internet search, the worldwide video gaming industry is valued at $151.06 billion US in 2019 and, according to the same web page, is expected to grow at a rate of about 13% per year (Grand View Research, 2021). In addition to its size, the video game industry has rapidly changed from an emphasis on console gaming machines and computers to mobile devices. This shift means that video gaming is increasingly becoming available almost everywhere. If we view excessive gaming as an addiction, owning a smart phone is like walking around with an open bottle of alcohol all the time, a bottle that never becomes empty (unless you let your battery die).
《赌博问题杂志》收录了电子游戏论文
几个月前,《赌博问题杂志》(Journal of Gambling Issues)宣布,它将向有关其他行为障碍的论文敞开大门,尤其是有关电子游戏的论文。电子游戏是一个快速发展的产业,吸引了世界各地的用户,因此产生了全球影响,但很少有期刊专门关注电子游戏。根据快速的互联网搜索,全球电子游戏行业在2019年的价值为1510.6亿美元,根据同一网页,预计将以每年13%的速度增长(Grand View Research, 2021)。除了规模之外,视频游戏行业也迅速从强调游戏机和电脑转向移动设备。这种转变意味着电子游戏几乎无处不在。如果我们将过度玩游戏视为一种成瘾,那么拥有智能手机就像一直带着一瓶开着的酒走来走去,一瓶永远不会空的酒(除非你让电池没电了)。
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来源期刊
Journal of Gambling Issues
Journal of Gambling Issues SUBSTANCE ABUSE-
CiteScore
2.20
自引率
0.00%
发文量
17
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