{"title":"Interpreting and tailoring affordance based design user-centered experiments","authors":"Mo Chen, Ivan Mata, G. Fadel","doi":"10.1080/21650349.2019.1651675","DOIUrl":null,"url":null,"abstract":"ABSTRACT The identification, selection, and consideration of appropriate affordances during the preliminary design phase of a product play a critical role in the process of Affordance Based Design (ABD). A design tool named Affordance Based Interactive Genetic Algorithm (ABIGA) evolves products by having designers identify, and then users assess the affordance qualities of virtual prototypes. Affordances are defined to be perceived interactions, both positive and negative, primarily between the user and the artifact. In order to achieve a successful product evolution, guidelines are proposed to help designers in the setting up of experiments related to user-centered design and ABD specifically. It was found that the existence of conflicting affordances would result in a slower evolution when compared with one that did not have such conflicts. Meanwhile, it was observed that virtual presentation does influence the users’ judgments. From these observations, hypotheses and multiple experiments, these guidelines are discussed and critiqued to provide designers with insight into how to control user-centered experiments.","PeriodicalId":43485,"journal":{"name":"International Journal of Design Creativity and Innovation","volume":"8 1","pages":"46 - 68"},"PeriodicalIF":1.2000,"publicationDate":"2020-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/21650349.2019.1651675","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Design Creativity and Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/21650349.2019.1651675","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ENGINEERING, MANUFACTURING","Score":null,"Total":0}
引用次数: 4
Abstract
ABSTRACT The identification, selection, and consideration of appropriate affordances during the preliminary design phase of a product play a critical role in the process of Affordance Based Design (ABD). A design tool named Affordance Based Interactive Genetic Algorithm (ABIGA) evolves products by having designers identify, and then users assess the affordance qualities of virtual prototypes. Affordances are defined to be perceived interactions, both positive and negative, primarily between the user and the artifact. In order to achieve a successful product evolution, guidelines are proposed to help designers in the setting up of experiments related to user-centered design and ABD specifically. It was found that the existence of conflicting affordances would result in a slower evolution when compared with one that did not have such conflicts. Meanwhile, it was observed that virtual presentation does influence the users’ judgments. From these observations, hypotheses and multiple experiments, these guidelines are discussed and critiqued to provide designers with insight into how to control user-centered experiments.
期刊介绍:
The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.