Media Pembelajaran Matematika Konkret Versus Digital: Systematic Literature Review di Era Revolusi Industri 4.0

Gusti Firda Khairunnisa, Yuli Ismi Nahdiyati Ilmi
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引用次数: 26

Abstract

The development of technology in the age of the fourth industrial revolution  affects almost every aspect of human lives, including education sector. Therefore, learning innovations are needed in order to meet learning objectives. The objectives are coaching people who are competitive and have 4C skills (communication, collaboration, critical thinking and problem solving, creativity and innovation). One of the learning innovations in mathematics is the application of concrete and digital learning media. To explore and summarize the latest facts related to the concrete and digital mathematics learning media during industry 4.0, the authors of this study conducted a research using Systematic Literature Review method. A total of 30 literatures from various databases were interpreted. A review was drawn on the uses, strengths, and weaknesses of digital and concrete mathematics learning media during industry 4.0. The concrete learning media has advantages which include improving students’ problem solving, creative thinking, and visual thinking skills, but it requires more attention and care. Meanwhile, the advantages of digital learning media include increasing the effectiveness and efficiency of learning mathematics, supporting distance learning, and not requiring special maintenance. Nevertheless, there are still students and teachers who are not familiar with technology, some students do not have gadgets, and there are also inadequate internet networks in some areas.
在第四次工业革命时代,技术的发展几乎影响到人类生活的方方面面,包括教育部门。因此,为了实现学习目标,需要进行学习创新。目标是培养具有竞争力和4C技能(沟通、协作、批判性思维和解决问题能力、创造力和创新能力)的人才。数学学习的创新之一是具体和数字化学习媒体的应用。为了探索和总结工业4.0时代具体和数字化数学学习媒体的最新事实,本研究作者采用系统文献综述法进行了研究。对来自不同数据库的30篇文献进行了分析。回顾了工业4.0时期数字和具体数学学习媒体的用途、优势和劣势。具体的学习媒介在提高学生的问题解决能力、创造性思维能力、视觉思维能力等方面具有优势,但需要更多的关注和呵护。同时,数字学习媒体的优点包括提高数学学习的有效性和效率,支持远程学习,不需要特殊维护。然而,仍然有学生和老师不熟悉技术,一些学生没有设备,一些地区的互联网网络也不完善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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