Technology-Integrated Computing Education in Early Childhood: A Systematic Literature Review

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Ruohan Liu, Feiya Luo, Maya Israel
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引用次数: 0

Abstract

Technology has become an integral part of teaching and learning, but there is still limited understanding of how it is utilized to support computing education in early childhood. To address this knowledge gap, this review investigated the current implementation of computing technologies in early childhood settings, the implementation of computing activities, the learning outcomes achieved by students, and the utilization of assessment strategies to evaluate student learning. Through a systematic review and synthesis of 31 empirical studies published between 2014 and 2020, this review identified: (1) Twenty-two computing technologies that feature three types of computing environments; (2) Eight types of learning activities to engage children in computing; (3) A variety of learning outcomes accomplished in cognitive and non-cognitive dimensions; (4) A wide range of assessment strategies to evaluate students’ outcomes in different dimensions. This review strengthened the evidence base for the benefits of teaching computing with technology to children, informed the design of age-appropriate computing technology and learning activities, and identified research gaps to inform future research. Implications were provided to inform the future design and delivery of computing instruction to early childhood learners.
幼儿计算机技术综合教育的系统文献综述
技术已经成为教学的一个组成部分,但对如何利用它来支持幼儿期的计算机教育仍知之甚少。为了解决这一知识差距,本综述调查了计算技术在幼儿环境中的当前实施情况、计算活动的实施情况、学生取得的学习成果,以及评估学生学习的评估策略的使用情况。通过对2014年至2020年间发表的31项实证研究的系统回顾和综合,本综述确定:(1)22种计算技术,具有三种类型的计算环境;(2) 八种类型的学习活动,让儿童参与计算;(3) 在认知和非认知维度上完成的各种学习成果;(4) 广泛的评估策略,从不同维度评估学生的成绩。这项审查加强了向儿童教授技术计算的好处的证据基础,为设计适合年龄的计算技术和学习活动提供了信息,并确定了研究差距,为未来的研究提供了信息。为未来设计和向幼儿学习者提供计算机教学提供了启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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