Sexual harassment bystander training effectiveness: Experimentally comparing 2D video to virtual reality practice.

Shannon L. Rawski, Joshua R. Foster, J. Bailenson
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引用次数: 2

Abstract

Sexual harassment (hereafter, SH) is a dysfunctional workplace behavior, resulting in negative outcomes for individuals and organizations. Since #MeToo, companies have been innovating to increase the effectiveness of SH training by incorporating new content (e.g., bystander intervention skills) and new technology (e.g., virtual reality, hereafter VR). However, research has yet to determine the best practices or the effectiveness of these new innovations. The current study hypothesizes that SH bystander intervention training will be more effective when VR practice scenarios are used rather than 2D video practice scenarios. We argue that the increased presence (i.e., the perception that people and places in a virtual simulation are real) afforded by VR should better replicate bystander experiences in real SH situations, thereby allowing trainees to develop bystander skills in a more realistic practice experience than 2D video provides. We experimentally test our hypothesis in a laboratory setting (N = 100). Our results show that the VR practice condition differed from the 2D video condition by increasing trainees’ intentions to engage in indirect, non-confrontational, and widely applicable interventions (e.g., intervene by removing the target from the situation, approach the target to offer support later). However, our manipulation showed a negative effect on practice quantity (i.e., those in the VR condition explored fewer response options) and no effect on other operationalizations of training effectiveness (e.g., motivation to learn, knowledge, attitudes toward the training, intentions to directly confront the harasser, and intentions to formally report the harassment). Implications, limitations and directions for future research are discussed. social assessments and reactions way from training effectiveness? Future research seek to more directly answer this question. Finally, our results contribute to practice and help inform VR training designers and implementers of the effects of this training modality compared to 2D video training programs. Companies that seek to fully prepare employees to respond to SH in the context of complex social relationships and power hierarchies in work organizations will benefit from increases in informal, non-confrontational, and widely applicable intervention intentions resulting from training programs that utilize VR practice scenarios.
性骚扰旁观者培训的有效性:将2D视频与虚拟现实实践进行实验比较。
性骚扰(以下简称SH)是一种功能失调的工作场所行为,会给个人和组织带来负面后果。自#MeToo以来,公司一直在创新,通过引入新内容(如旁观者干预技能)和新技术(如虚拟现实,以下简称VR)来提高SH培训的有效性。然而,研究尚未确定这些新创新的最佳实践或有效性。目前的研究假设,当使用VR练习场景而不是2D视频练习场景时,SH旁观者干预训练将更有效。我们认为,虚拟现实提供的更多存在感(即虚拟模拟中的人和地方是真实的)应该更好地复制真实SH场景中的旁观者体验,从而使受训者能够在比2D视频更真实的实践体验中发展旁观者技能。我们在实验室环境中对我们的假设进行了实验验证(N=100)。我们的研究结果表明,VR练习条件与2D视频条件的不同之处在于,增加了受训者参与间接、非对抗性和广泛适用的干预措施的意图(例如,通过将目标从情境中移除进行干预,稍后接近目标提供支持)。然而,我们的操作对练习量产生了负面影响(即,那些处于VR条件下的人探索的反应选项较少),对训练有效性的其他操作没有影响(例如,学习动机、知识、对训练的态度、直接面对骚扰者的意图以及正式报告骚扰的意图)。讨论了未来研究的意义、局限性和方向。社会评估和对培训效果的反应?未来的研究试图更直接地回答这个问题。最后,我们的研究结果有助于实践,并有助于告知VR培训设计者和实施者与2D视频培训计划相比,这种培训模式的效果。在工作组织中复杂的社会关系和权力等级的背景下,寻求让员工充分做好应对SH的准备的公司将受益于利用VR实践场景的培训计划带来的非正式、非对抗性和广泛适用的干预意图的增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
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