Investigating the Factors Affecting the Intention to Use E-Learning from the Viewpoint of Higher Education Students

F. Makkizadeh, A. Afshani
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引用次数: 1

Abstract

Background: E-learning has been considered one of the outstanding applications of information and communication technologies during the past years. Objectives: The purpose of this study is to investigate the factors affecting the intention of academic individuals to use e-learning with an emphasis on the flow theory. Methods: This is a descriptive and applied piece of research. The study population included 112 e-learning students in the Virtual Faculty of the Isfahan University, Iran. A conceptual model was presented for the research. Liao’s questionnaire was used for data collection. The questionnaire contained 25 items about several factors, including challenge (4 indices), skill (4 indices), interaction (3 indices), intermediate variable (4 indices), three dependent variables of exploratory use (4 indices), intention to use (3 indices), and time distortion (2 indices). Each item was answered on the basis of a 5-point Likert scale, from completely disagree (with score 1) to completely agree (with score 5). Cronbach’s alpha value of 0.87 confirmed the reliability of the questionnaire. The descriptive data were analyzed and Pearson test and covariance analysis were conducted by the SPSS software programs version 23 and AMOS version 24. Results: The findings revealed that skill, challenge, and interactivity have a positive relationship with flow experience which, in turn, is positively related to the intention to use, exploratory use, and time distortion. Conclusions: The finding of this study is the serious and effective behavior of the users, which can be considered a variable of gaining flow experience in e-learning. It is an important aspect by which the users decide to reuse the system in an exploratory manner with no sense of track of time.
从高等教育学生的角度探讨影响网络学习意愿的因素
背景:电子学习被认为是近年来信息通信技术的杰出应用之一。目的:本研究的目的是探讨影响学术个体使用电子学习意愿的因素,并着重于流理论。方法:这是一项描述性和应用性的研究。研究对象包括伊朗伊斯法罕大学虚拟学院的112名电子学习学生。提出了一个用于研究的概念模型。廖的问卷用于数据收集。问卷共包含挑战(4个指标)、技能(4个指标)、交互作用(3个指标)、中间变量(4个指标)、探索性使用3个因变量(4个指标)、使用意向(3个指标)、时间扭曲(2个指标)等因素共25项。每个问题的回答采用李克特5分量表,从完全不同意(1分)到完全同意(5分)。Cronbach的alpha值为0.87,证实了问卷的信度。采用SPSS软件程序第23版和AMOS软件程序第24版对描述性资料进行分析,进行Pearson检验和协方差分析。结果:研究发现,技能、挑战和互动性与心流体验呈正相关,而心流体验又与使用意图、探索性使用和时间扭曲呈正相关。结论:本研究的发现是用户的认真和有效的行为,这可以被认为是电子学习中获得流体验的一个变量。这是用户决定以一种没有时间跟踪感的探索性方式重用系统的一个重要方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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