{"title":"A VR Client Simulation to Prepare MSW Social Work Students for Practicum: A Feasibility Study","authors":"Nicholas Lanzieri, Elizabeth McAlpin, K. Asakura","doi":"10.1080/15228835.2023.2240382","DOIUrl":null,"url":null,"abstract":"Abstract In this feasibility study of virtual reality (VR)-based learning, we surveyed Master of Social Work students (n = 54) to examine student perceptions of a VR client simulation (VRCS) as a preparatory tool to work with real clients. The pre-post survey examined changes in students’ perceived anxiety, stress, excitement, competency, confidence and frustration to communicate and interact with a client. We also measured changes in students’ perceived interest toward working with older adults (70+) years. Wilcoxon signed-rank tests showed statistically significant decreases in participants perceived anxiety, stress, and frustration, and statistically significant increases in participants perceived competency, confidence, and excitement to interact with a future live client as part of their practicum placement requirements. There was a statistically significant increase in participants’ perceptions that practicing with a VRCS will transfer effectively to interacting with a real live client in the future. Results also showed statistically significant increases in participant’s perceived interest to work with older adults. Outcomes suggest a VRCS may complement other learning activities in a curricular program especially at the start as an experiential strategy to prepare students for practicum.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"41 1","pages":"230 - 258"},"PeriodicalIF":1.5000,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15228835.2023.2240382","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SOCIAL WORK","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract In this feasibility study of virtual reality (VR)-based learning, we surveyed Master of Social Work students (n = 54) to examine student perceptions of a VR client simulation (VRCS) as a preparatory tool to work with real clients. The pre-post survey examined changes in students’ perceived anxiety, stress, excitement, competency, confidence and frustration to communicate and interact with a client. We also measured changes in students’ perceived interest toward working with older adults (70+) years. Wilcoxon signed-rank tests showed statistically significant decreases in participants perceived anxiety, stress, and frustration, and statistically significant increases in participants perceived competency, confidence, and excitement to interact with a future live client as part of their practicum placement requirements. There was a statistically significant increase in participants’ perceptions that practicing with a VRCS will transfer effectively to interacting with a real live client in the future. Results also showed statistically significant increases in participant’s perceived interest to work with older adults. Outcomes suggest a VRCS may complement other learning activities in a curricular program especially at the start as an experiential strategy to prepare students for practicum.
期刊介绍:
This peer-reviewed, refereed journal explores the potentials of computer and telecommunications technologies in mental health, developmental disability, welfare, addictions, education, and other human services. The Journal of Technology in Human Services covers the full range of technological applications, including direct service techniques. It not only provides the necessary historical perspectives on the use of computers in the human service field, but it also presents articles that will improve your technology literacy and keep you abreast of state-of-the-art developments.