Traffic Dataset for Dynamic Routing Algorithm in Traffic Simulation

Zhemin Zhang, Gennaro De Luca, Brian Archambault, J. Chavez, B. Rice
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引用次数: 17

Abstract

The purpose of this research is to create a simulated environment for teaching algorithms, big data processing, and machine learning. The environment is similar to Google Maps, with the capacity of finding the fastest path between two points in dynamic traffic situations. However, the system is significantly simplified for educational purposes. Students can choose different traffic patterns and program a car to navigate through the traffic dynamically based on the changing traffic. The environments used in the project are VIPLE (Visual IoT/Robotics Programming Language Environment) and a traffic simulator developed in the Unity game engine. This paper focuses on creating realistic traffic data for the traffic simulator and implementing dynamic routing algorithms in VIPLE. The traffic data is generated from the recorded real traffic data published on the Arizona Maricopa County website. Based on the generated traffic data, VIPLE programs are developed to implement the traffic simulation with support for dynamic changing data.
交通仿真中动态路由算法的交通数据集
本研究的目的是为算法教学、大数据处理和机器学习创建一个模拟环境。该环境类似于谷歌地图,能够在动态交通情况下找到两点之间的最快路径。然而,为了教育目的,该系统被大大简化了。学生可以选择不同的交通模式,并根据交通变化对汽车进行编程,使其在交通中动态导航。该项目中使用的环境是VIPLE(可视化物联网/机器人编程语言环境)和Unity游戏引擎中开发的交通模拟器。本文的重点是为交通模拟器创建真实的交通数据,并在VIPLE中实现动态路由算法。交通数据是根据亚利桑那州马里科帕县网站上发布的记录的真实交通数据生成的。基于生成的交通数据,开发了VIPLE程序,以实现支持动态变化数据的交通模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
8.70
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