Daily life and cultural appropriation in Early Bronze Age Canaan: Games and gaming in a domestic neighbourhood at Tell eṣ-Ṣâfi/Gath, Israel

IF 0.6 2区 历史学 0 ARCHAEOLOGY
Shira Albaz, H. Greenfield, T. Greenfield, Annie Brown, Itzhaq Shai, A. Maeir
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引用次数: 0

Abstract

ABSTRACT Discussions on daily life in Early Bronze Age society in the southern Levant often focus on subsistence or ritual phenomena, while aspects relating to entertainment and leisure are rarely discussed. This paper presents evidence for gaming behaviour, in the form of game boards and game pieces, that were recovered in the excavations of the Early Bronze Age (early to mid-3rd millennium bce) residential neighbourhood at Tell eṣ-Ṣâfi/Gath, Israel. All the objects discussed are considered to be part of games (playing pieces, casting pieces, and boards) based on their resemblance to game boards and pieces published from various Early Bronze sites in the southern Levant (e.g., Arad, Megiddo, and Bab edh-Dhra), serve as the backdrop for: 1) a perspective on the social and cultural relationships reflected in these games; 2) an examination of the origins of the 'Senet/30 Houses' game; and 3) the appropriation of foreign cultural facets in Early Bronze Age Canaan.
早期青铜器时代迦南的日常生活和文化占有:Tell eka -Ṣâfi/Gath,以色列的家庭社区中的游戏和游戏
关于黎凡特南部早期青铜时代社会日常生活的讨论往往集中在生存或仪式现象上,而与娱乐和休闲有关的方面很少被讨论。本文以游戏板和游戏棋子的形式展示了游戏行为的证据,这些游戏板和游戏棋子是在以色列tel eka -Ṣâfi/Gath的青铜时代早期(公元前3千年中期)的居民区出土的。所有讨论的物品都被认为是游戏的一部分(棋子,铸造棋子和棋盘),基于它们与黎凡特南部各种早期青铜遗址(如阿拉德,米吉多和巴布edh-Dhra)发布的游戏棋盘和棋子的相似性,作为背景:1)对这些游戏中反映的社会和文化关系的看法;2)考察“Senet/30 Houses”游戏的起源;3)早期青铜时代迦南对外来文化的挪用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.40
自引率
33.30%
发文量
29
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